Search found 126 matches

by MeteoricDragon
Thu Oct 11, 2018 11:26 pm
Forum: Developer Discussion
Topic: Hanging
Replies: 4
Views: 149

Re: Hanging

Do you want the player to be able to jump and grab the ceiling if skilled enough? For disambiguation purposes, the ceiling and the underside of eaves are identical as far as the program will be concerned. It won't be able to distinguish between the two. So if the player were to press the space bar t...
by MeteoricDragon
Thu Oct 11, 2018 2:30 am
Forum: Developer Discussion
Topic: Hanging
Replies: 4
Views: 149

Re: Hanging

Ok, cool. I think that climbing over the eaves may be like a reverse rappel movement. Since the eaves are variable length, I'll need to program the character actually hanging from the eve before jumping over it. since the eaves are more complicated than a horizontally flat ceiling, the player would ...
by MeteoricDragon
Wed Oct 10, 2018 9:21 pm
Forum: Developer Discussion
Topic: Hanging
Replies: 4
Views: 149

Hanging

I did the climbing system, and here's what occurred to me. In games like ones in the Assassin's Creed franchise, Ezio or Altair or whoever can do a back eject and catch an eave that's blocking him from climbing onto the roof. So why can't our highly skilled Daggerfall climber do something similar? E...
by MeteoricDragon
Tue Oct 09, 2018 4:55 pm
Forum: Resolved
Topic: Dev build/Linux: regression: horse stuttering when going downhill [RESOLVED]
Replies: 4
Views: 109

Re: Dev build/Linux: regression: horse stuttering when going downhill

When descending smooth hills on horse, horse stutters (animation resets quickly, and sound stutters like it sometimes did on classic, even if on classic that was caused by keyboard handling issue). It did not happen before, and git bisection points at commit 1ac76a4 ("Implement new slope-friendly g...
by MeteoricDragon
Sun Oct 07, 2018 5:49 pm
Forum: Community
Topic: My original Alias was Glassboy
Replies: 3
Views: 211

My original Alias was Glassboy

I started modding for Morrowind under the Alias GlassBoy. I created a lot of mods for that game, Like a bottomless quiver, where you could draw out arrows at expense of magicka. A mod to allow you to regenerate magicka based on your willpower. A mod that created a big expansion of the dialogue for c...
by MeteoricDragon
Sun Oct 07, 2018 1:40 am
Forum: Developer Discussion
Topic: Impose triangular position restriction on enemies
Replies: 5
Views: 264

Re: Impose triangular position restriction on enemies

I finished coding this. I'd humbly appreciate anyone to test it and let me know what they think. I submitted a PR. I tested ground enemies and they work, I can't find a good situation with swimming or flying enemies to test it. I can't cast levitate on guards to test it either.
by MeteoricDragon
Fri Oct 05, 2018 4:08 pm
Forum: Developer Discussion
Topic: Should warning appear if can't swim?
Replies: 5
Views: 169

Re: Should warning appear if can't swim?

Update: I made a PR for this, in PlayerEnterExit class
by MeteoricDragon
Mon Oct 01, 2018 3:30 am
Forum: Developer Discussion
Topic: Properties in inspector not appearing anymore
Replies: 3
Views: 89

Re: Properties in inspector not appearing anymore

Using your screenshot I figured out that I needed to select playerAdvanced for its properties to show up in my inspector tab :)
by MeteoricDragon
Mon Oct 01, 2018 2:26 am
Forum: Developer Discussion
Topic: Properties in inspector not appearing anymore
Replies: 3
Views: 89

Properties in inspector not appearing anymore

I used to be able to see the Components for the Player, like the motors, and could modify public variables via inspector. But somehow it is no longer showing in inspector, do I need to select something?
by MeteoricDragon
Tue Sep 25, 2018 12:09 am
Forum: Developer Discussion
Topic: Should warning appear if can't swim?
Replies: 5
Views: 169

Should warning appear if can't swim?

When the player can't swim because they have too much weight, should a message be displayed warning the player they are too encumbered to swim?