Search found 86 matches

by MeteoricDragon
Mon Jul 16, 2018 3:34 am
Forum: Developer Discussion
Topic: Make a vitals bar appear behind existing bars?
Replies: 1
Views: 67

Re: Make a vitals bar appear behind existing bars?

I have some code that makes a verticalProgress bar appear in the same place as the health bar. I'd like to make it appear behind the health bar, but the health bar is verticalprogress : BaseScreenComponent : IDisposable, and is not inheriting from MonoBehavior, so It doesn't have an OnGUI method, s...
by MeteoricDragon
Mon Jul 16, 2018 3:01 am
Forum: Developer Discussion
Topic: Make a vitals bar appear behind existing bars?
Replies: 1
Views: 67

Make a vitals bar appear behind existing bars?

I have some code that makes a verticalProgress bar appear in the same place as the health bar. I'd like to make it appear behind the health bar, but the health bar is verticalprogress : BaseScreenComponent : IDisposable, and is not inheriting from MonoBehavior, so It doesn't have an OnGUI method, so...
by MeteoricDragon
Tue Jul 10, 2018 3:05 pm
Forum: Bug Reports
Topic: Build #122 - Crouch Climb into slanted walls triggers crush detection leading to death.
Replies: 3
Views: 206

Re: Crouch Climb into slanted walls leading to death.

Welcome to the forums. :) This is caused by an interaction with the crush detection system. It's intended only to fire when user pinned beneath a lowering platform. The player is first forced into a crouch then after a certain point is crushed to death. What's happening is you've found a spot where...
by MeteoricDragon
Mon Jul 09, 2018 7:35 pm
Forum: Bug Reports
Topic: Spell book sound wrong
Replies: 1
Views: 84

Spell book sound wrong

The spell book open/close sound effect volume is linked to the music global volume adjustment, rather than the sound global volume. Try adjusting the volume of music and then opening the spell book and you'll see what I mean.

EDIT: It is linked to both music and sound volume.
by MeteoricDragon
Sun Jul 08, 2018 9:01 pm
Forum: Developer Discussion
Topic: Outdoor swimming
Replies: 29
Views: 1049

Re: Outdoor swimming

There's a rare bug that I can't seem to get rid of easily. It happens when you are in outside water, and load a game where the save has you crouched. The bug makes you standing instead of crouched when you load the game because the height changing action taken whenever the controller is removed from...
by MeteoricDragon
Sat Jul 07, 2018 5:17 pm
Forum: Developer Discussion
Topic: Outdoor swimming
Replies: 29
Views: 1049

Re: Outdoor swimming

Jay_H wrote:
Sat Jul 07, 2018 5:15 am
Enemies in classic simply don't submerge outdoors. They all walk on outdoor water.
That feels like a developer oversight.
We could have enemies sink down and move at swim speed like the player?
by MeteoricDragon
Sat Jul 07, 2018 12:25 am
Forum: Developer Discussion
Topic: Outdoor swimming
Replies: 29
Views: 1049

Re: Outdoor swimming

Is there a convenient way to have an EnemyTileMapIndex to prevent enemies from swimming in water? Or determine if the enemy moving forward would put it in a water tile? This seems pretty complex.
by MeteoricDragon
Wed Jul 04, 2018 9:08 pm
Forum: Developer Discussion
Topic: Outdoor swimming
Replies: 29
Views: 1049

Re: Outdoor swimming

I have the sounds complete, and I'd like to test the swimming outdoor feature with a fast character. What console command can I use to raise my character's swimming skill?
by MeteoricDragon
Tue Jul 03, 2018 1:14 am
Forum: Developer Discussion
Topic: Outdoor swimming
Replies: 29
Views: 1049

Re: Outdoor swimming

Interkarma wrote:
Mon Jul 02, 2018 8:44 pm
Good job! When you post the PR, I'll take a look and offer any feedback I can. Between all of us, we can likely find a way to trim things down. :)
Thanks, first PR is up. Comment details finished stuff, bugs, and unfinished stuff
by MeteoricDragon
Mon Jul 02, 2018 7:55 pm
Forum: Developer Discussion
Topic: Outdoor swimming
Replies: 29
Views: 1049

Re: Outdoor swimming

Great work, it sounds like you're making good progress! :D Right now you can go on horseback while on a water tile, but it messes up the height. I could fix it, but I don't think you should be able to mount/dismount a horse once you're on a water tile. The question is how do we inform the player of...