Search found 93 matches

by ByteMixer
Fri Jan 18, 2019 3:52 am
Forum: Released Mods
Topic: [MOD] Cleaned SoundClips
Replies: 93
Views: 11055

Re: [MOD] Cleaned SoundClips

Gotcha, I see what you were saying. Hmm, well, there are methods to lengthen the rain sound. You can invert and/or reverse the wave form of the clip, and append them to the end of the sound clip to lengthen the track in a less structured way. It would seem a little less looped that way, and you'd ha...
by ByteMixer
Thu Jan 17, 2019 5:03 am
Forum: Released Mods
Topic: [MOD] Cleaned SoundClips
Replies: 93
Views: 11055

Re: [MOD] Cleaned SoundClips

As a temporary fix for the thunder sound, try layering rain on top of the thunder sound for the length of the thunder track. You may need to trim the rain sound to fit, and there may or may not be a hitch as the thunder sound loads. (I'm guessing not since they're small files) Also, for the rain loo...
by ByteMixer
Fri Jan 11, 2019 9:55 am
Forum: Released Mods
Topic: Daggerfall Remastered Music Project (Released)
Replies: 119
Views: 20267

Re: Daggerfall Remastered Music Project (Released)

Thanks, and no worries! When you find time, pop em into the Sounds folder, and see what you think. As I mentioned, some of the pauses are a little longer: 8 to 10 seconds before the music restarts as the counter approaches the end of the file. I should check all the dungeon tracks in game, (which is...
by ByteMixer
Wed Jan 09, 2019 10:16 pm
Forum: Released Mods
Topic: Daggerfall Remastered Music Project (Released)
Replies: 119
Views: 20267

Re: Daggerfall Remastered Music Project (Released)

Hi ifkopifko, I'd say, try it out in game if you haven't. I think others would attest that the remastered tracks don't break immersion with the pauses. None of the pauses (to my knowledge) are any more than a few to several seconds, and that's by design in the original midi files. I can go double ch...
by ByteMixer
Mon Jan 07, 2019 5:45 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1140
Views: 105077

Re: KoW - D.R.E.A.M.

Most of that is over my head (I'm not a visual arts or 3D art kinda guy....despite occasional attempts at watercolor painting) But I get the gist of it. ;) I'm a sound guy as you probably know, hehe! Thanks for the info. Hooray for advances in design, tech, and hardware capability, and the end (or a...
by ByteMixer
Mon Jan 07, 2019 5:37 am
Forum: Released Mods
Topic: Daggerfall Remastered Music Project (Released)
Replies: 119
Views: 20267

Re: Daggerfall Remastered Music Project (Released)

Quick update: Needed to make a small fix. There were a handful of files that had an audible stray note on the very end. The stray note with a velocity of 1 (practically silent) was probably used by the original game to detect the EOF for the midi files, and loop the playback when detecting the silen...
by ByteMixer
Mon Jan 07, 2019 1:34 am
Forum: Released Mods
Topic: KoW - D.R.E.A.M.
Replies: 1140
Views: 105077

Re: KoW - D.R.E.A.M.

Looking nice! The newest screenshots remind me a lot of some of the Legend of Grimrock (and Grimrock 2) dungeon walls. It almost looks like the newer green blocks dungeon wall texture has a little bit of specular map to it, which would be good for the damp stone wall look that Oblivion kind of overd...
by ByteMixer
Thu Jan 03, 2019 5:41 am
Forum: Community
Topic: Happy New Years Everyone
Replies: 10
Views: 788

Re: Happy New Years Everyone

Belated Happy New Year's from me, too! New year, new PC build with a Ryzen processor. (because I'm going VR with this build) I'm totally going to try to see if I can get DFU running through that third party tool, VorpX, for the HTC VIve. Imagine trying to take on one of those dungeons with a headset...
by ByteMixer
Thu Jan 03, 2019 5:07 am
Forum: General
Topic: Dungeons are HW demanding - Dungeon light shadows
Replies: 20
Views: 1620

Re: Dungeons are HW demanding - Dungeon light shadows

Oh, and just a thought, but FWIW, without mods, I think I'd see near what Interkarma sees in Direnni Tower. Looking at the pillar and toward the ceiling, I'd probably get close to 60fps unmodded. But it's still about 15 or 20fps drop compared to looking toward the closest edge of the dungeon vs. the...