Search found 49 matches

by ACNAero
Wed Feb 20, 2019 9:44 pm
Forum: Help & Support
Topic: 0.7.36 (Win 7 x64) Disease persistent after load
Replies: 5
Views: 182

Re: 0.7.36 (Win 7 x64) Disease persistent after load

Ah, so I just had a perfect storm of bad luck that happened to confuse me into looking like a bug :lol: Well, no real loss. It was just a character I started for testing the dungeon performance with various settings and visual mods. Thanks for checking, though :) edit: just remembered too that the f...
by ACNAero
Wed Feb 20, 2019 9:08 pm
Forum: Help & Support
Topic: 0.7.36 (Win 7 x64) Disease persistent after load
Replies: 5
Views: 182

Re: 0.7.36 (Win 7 x64) Disease persistent after load

Diseases have a 1-day incubation time, during which your status popup still displays healthy. Thing is, first time I got it, it told me "I feel somewhat bad" and when I checked it told me I had the plague, again, still in the first dungeon. Is there some random chance for it to say I've caught some...
by ACNAero
Wed Feb 20, 2019 8:41 pm
Forum: General
Topic: Optional Sneak Toggle
Replies: 14
Views: 768

Optional Sneak Toggle

Says it in the title. Just wondering if it's a QOL option that can possibly be implemented, since I find it uncomfortable to hold down the sneak button for long periods of time while going through a dungeon. I know the optional options are probably starting to get out of control, but I figure there'...
by ACNAero
Wed Feb 20, 2019 8:25 pm
Forum: Help & Support
Topic: 0.7.36 (Win 7 x64) Disease persistent after load
Replies: 5
Views: 182

0.7.36 (Win 7 x64) Disease persistent after load

I caught the Plague from a skeleton, and shortly died afterwards. When I loaded my save to before I fought him, I kept the disease and I die when I rest. When I look at my status it tells me I'm healthy, not diseased or poisoned. This save happens to be after I successfully killed him, but my status...
by ACNAero
Sun Feb 17, 2019 4:41 pm
Forum: Released Mods
Topic: [Mod] Convenient Clock
Replies: 44
Views: 9061

Re: [Mod] Convenient Clock

There is, but you have to DIY it. 1. Make two files, one called COMPASS.IMG.xml, and the second called COMPBOX.IMG.xml. 2. In both files, you need to enter the following code: <?xml version="1.0"?> <info> (indent here)<width>X</width> (indent here)<height>Y</height> </info> 3. For COMPASS, replace X...
by ACNAero
Tue Feb 12, 2019 9:19 pm
Forum: General
Topic: Temple and Chantry locations
Replies: 3
Views: 208

Re: Temple and Chantry locations

UESP actually does tell you what temples are in what towns/cities. However, you need to search by region. For example, Jay linked the Akatosh page. When I click Bergama, I get a list of every service and temple that may or may not be in each town/city. Granted, it's not as convenient as what you are...
by ACNAero
Wed Feb 06, 2019 7:05 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.83b)
Replies: 481
Views: 89804

Re: [MOD] Handpainted model replacement project (Release v1.42b)

AlexanderSig wrote: ↑
Wed Feb 06, 2019 6:41 pm
Alright, I think I've fixed all of them now.
Yup, the bookshelves are fixed now. :) Only thing left from my report list is info mode not bringing up info when clicking on the Fighters Guild unless you click the door.
by ACNAero
Wed Feb 06, 2019 4:13 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.83b)
Replies: 481
Views: 89804

Re: [MOD] Handpainted model replacement project (Release v1.42b)

Here's the ones from a shop that have at least one of all 3. the file names tell you which one is which
by ACNAero
Wed Feb 06, 2019 12:10 am
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.83b)
Replies: 481
Views: 89804

Re: [MOD] Handpainted model replacement project (Release v1.42b)

Gone through the shops quickly. All of them are fixed, except the bookstores, which still refuse to work for some reason.

Edit: Some work properly (click anywhere), some only work if you click on the vial of green liquid, others don't work no matter where I click.
by ACNAero
Tue Feb 05, 2019 7:16 pm
Forum: Community
Topic: Re Twitter
Replies: 261
Views: 37218

Re: Re Twitter

Jay_H wrote: ↑
Tue Feb 05, 2019 1:56 pm
So all this in mind, we're sort of justified in letting Interkarma go after DFU reaches 1.0, right? :)
I would like to see a Battlespire Unity some day. However, I think other people can build it off of DFU while Gavin sits on the beach with a cocktail :lol: