Search found 59 matches
- Fri Oct 12, 2018 12:32 pm
- Forum: Creator's Corner
- Topic: Daggerfall: Music To Travel By
- Replies: 13
- Views: 2117
I've finally completed my unofficial soundtrack for Daggerfall! My goal was to make the three-hour listen a journey through towns and dungeons, sequencing the tracks to keep things spicy while preventing any jarring changes in mood. I've also dealt with the looping nature of this music in various wa...
Technically these adjusted sounds are not compressed. The format is still PCM at the same specification. There was no transcoding done. I've been using the term compression a bit loosely in this topic, mainly because the chosen format for Daggerfall would yield small file sizes and damaged audio, mu...
Hi Pango, I've designed this mod to work with OG Daggerfall first and foremost. I understand that DFUnity could have all sorts of modifications made to the music and sound effects, but overhauling DFUnity Foley to a degree that I'm happy with would mean recording brand new samples, at least five for...
Unfortunately the fuzziness/static is due to the heavy-handed audio compression the game uses. I have a feeling whoever did the SFX for this game made everything so loud to cover it up. There is nothing I can do about it. It's either everything is extremely loud or there's a good bit of static in th...
- Tue Oct 09, 2018 3:34 pm
- Forum: General
- Topic: Slight change for conversations?
- Replies: 10
- Views: 916
I have to remind myself not to do this or Daggerfall usually throws up an error and quits on me, typically when I'm onto Taverns.