Search found 48 matches

by Helegad
Sun Oct 07, 2018 8:30 pm
Forum: General
Topic: Sound effects documentation
Replies: 10
Views: 608

Re: Sound effects documentation

Thanks for the assistance all :) I've uploaded the first version of the mod here. It's complete, but there'll be more tuning and testing as I spend more time in game.
by Helegad
Sun Oct 07, 2018 8:18 pm
Forum: Creator's Corner
Topic: Tamriel Mixdown
Replies: 35
Views: 3788

Re: Tamriel Mixdown

I've definitely considered overhauling the sound effects, lawd knows some of them are pretty whack. It's a big job though, and I'd want to go all out with it and get maybe three to five variations on each sound for randomization to keep things fresh. For now, I've achieved what I wanted, and I'll co...
by Helegad
Sun Oct 07, 2018 4:50 pm
Forum: Creator's Corner
Topic: 100+ models I made for DaggerXL some years ago
Replies: 16
Views: 5289

Re: 100+ models I made for DaggerXL some years ago

Bumping this for applause. Here's hoping your models will find their way into additional blocks for Daggerfall one day!
by Helegad
Sun Oct 07, 2018 4:35 pm
Forum: Creator's Corner
Topic: Tamriel Mixdown
Replies: 35
Views: 3788

Tamriel Mixdown

This mod provides hand-adjusted SFX amplitudes in an attempt to bring some dynamics to Daggerfall's extremely loud soundscape. Some ideas presented: Smaller animals (eg. rats, imps) and quieter/stealthier animals (eg. spiders, scorpions) should not be able to make as much noise as a large beast (eg....
by Helegad
Sun Oct 07, 2018 7:47 am
Forum: General
Topic: Sound effects documentation
Replies: 10
Views: 608

Re: Sound effects documentation

There's a more comprehensive list (with comments) of sound effects in the SoundClips.cs enum inside code. This is what the game uses internally, the other table was imported for compatibility with TEMPLATE. https://github.com/Interkarma/daggerfall-unity/blob/master/Assets/Scripts/SoundClips.cs Almo...
by Helegad
Sun Oct 07, 2018 7:17 am
Forum: General
Topic: Sound effects documentation
Replies: 10
Views: 608

Re: Sound effects documentation

Ah, thanks for the link :D Jay emailed me a copy too. So if I'm understanding this right, these are the only sounds the game engine is aware of? If so that leaves about 170 unused SFX, and even more within the list! It would be nice to get that crowd ambience implemented, it would add even more warm...
by Helegad
Sun Oct 07, 2018 6:53 am
Forum: General
Topic: Sound effects documentation
Replies: 10
Views: 608

Re: Sound effects documentation

Thanks for the fast reply Jay! I haven't actually installed DFUnity yet, I'm waiting for 1.0 before I move over from OG Daggerfall. Would it be possible for you to forward that document over to me? PMed you my email address :)
by Helegad
Sun Oct 07, 2018 6:42 am
Forum: General
Topic: Sound effects documentation
Replies: 10
Views: 608

Sound effects documentation

I'm embarking on the massive job of overhauling DAGGER.SND to add dynamic to the world's sound effects without changing the originals. Problem is, I'm not quite sure where many of them are used, if they are used at all. I have managed to identify and tune all town sounds and I'm really happy with th...