Search found 102 matches
- Thu Jan 24, 2019 7:10 pm
- Forum: Work Requests
- Topic: Closed: New Console Commands
- Replies: 6
- Views: 2324
Re: Closed: New Console Commands
Although this thread is closed, I thought of a couple of new console commands that would be handy to have if possible: getTargetTextureID - Returns the name of the texture that that player is looking at. getModelID - - Same as the above but for meshes. screenshot - Self-explanatory, but it saves a s...
- Thu Jan 24, 2019 6:44 pm
- Forum: Modder Discussion
- Topic: Modding Tutorials: Asset-Injection
- Replies: 148
- Views: 42758
Re: Modding Tutorials: Asset-Injection
Additional textures on materials can be supported if there is a request. This is necessary because they have to be enabled in shader and a name tag must be defined for loose files. Consider this a formal request to include heightmap and occlusion. :) I've been experimenting with incorporating norma...
- Wed Jan 23, 2019 5:13 am
- Forum: Creator's Corner
- Topic: AI Upscaled Textures
- Replies: 211
- Views: 11599
Re: AI Upscaled Textures
@King of Worms:
Here are the upscales: https://drive.google.com/open?id=1KJ02- ... WMbBmGZ3qT
As expected, the icons didn't turn out too well.
Here are the upscales: https://drive.google.com/open?id=1KJ02- ... WMbBmGZ3qT
As expected, the icons didn't turn out too well.
- Tue Jan 22, 2019 9:29 pm
- Forum: Creator's Corner
- Topic: AI Upscaled Textures
- Replies: 211
- Views: 11599
Re: AI Upscaled Textures
Yeah I think this is an example of when SFTGAN does a bit better, although I don't expect it will do any better on the icons. The icons may need to be upscaled separately with straight XBR, or it may be better to have VMBlast author some new ones. @MrFlibble: I don't think the sRGB color profile aff...
- Tue Jan 22, 2019 2:10 pm
- Forum: Creator's Corner
- Topic: AI Upscaled Textures
- Replies: 211
- Views: 11599
Re: AI Upscaled Textures
@MrFlibble: I really like the 2x upscaled cabinet textures. I never could get those particular textures to upscale well, but your method produces good results on it. BTW, I tried scaling stuff up with SFTGAN but for some reason it would only mess up the input image without increasing its size, and ...
- Tue Jan 22, 2019 3:16 am
- Forum: Creator's Corner
- Topic: AI Upscaled Textures
- Replies: 211
- Views: 11599
Re: AI Upscaled Textures
@Jukic: I've re-uploaded all three sets of Orc sprites, cleaning up the naming convention. The previous links are now dead. "262_SFTGAN.rar" is the one that you will need as it has the corrected dimensions matching the others now. KoW's Orc Downscaled from 8x to 4x (xBRZ4x): https://drive.google.co...
- Mon Jan 21, 2019 7:55 pm
- Forum: Creator's Corner
- Topic: AI Upscaled Textures
- Replies: 211
- Views: 11599
Re: AI Upscaled Textures
@Jukic: I had noticed that the SFTGAN's results were slightly offset from the ESRGAN's results, but I didn't notice the dimensional difference. I'm off of paternity leave and back to work now so I'll try to see if I can batch correct the results sometime this week unless you beat me to it. @MrFlibb...
- Tue Jan 15, 2019 6:24 am
- Forum: Creator's Corner
- Topic: AI Upscaled Textures
- Replies: 211
- Views: 11599
Re: AI Upscaled Textures
That really came together well! Looks really nice!
- Tue Jan 15, 2019 2:33 am
- Forum: Creator's Corner
- Topic: HD first person weapon textures
- Replies: 22
- Views: 1948
Re: HD first person weapon textures
How many sprites can the spriter support in one scene? For example -player is in exterior of the city of Daggerfall, many NPCs are walking around -so my question is (roughly) how many of them it could support at default visual distance? (Ive noticed that in dungeons and some exteriors, like big tav...
- Mon Jan 14, 2019 7:14 pm
- Forum: Creator's Corner
- Topic: AI Upscaled Textures
- Replies: 211
- Views: 11599
Re: AI Upscaled Textures
@King of Worms:
Here you go! @Jukic:
Have you had any luck yet with your batching efforts? No rush, just curious.
Here you go! @Jukic:
Have you had any luck yet with your batching efforts? No rush, just curious.