Search found 102 matches

by MasonFace
Thu Jan 24, 2019 7:10 pm
Forum: Work Requests
Topic: Closed: New Console Commands
Replies: 6
Views: 2324

Re: Closed: New Console Commands

Although this thread is closed, I thought of a couple of new console commands that would be handy to have if possible: getTargetTextureID - Returns the name of the texture that that player is looking at. getModelID - - Same as the above but for meshes. screenshot - Self-explanatory, but it saves a s...
by MasonFace
Thu Jan 24, 2019 6:44 pm
Forum: Modder Discussion
Topic: Modding Tutorials: Asset-Injection
Replies: 148
Views: 42758

Re: Modding Tutorials: Asset-Injection

Additional textures on materials can be supported if there is a request. This is necessary because they have to be enabled in shader and a name tag must be defined for loose files. Consider this a formal request to include heightmap and occlusion. :) I've been experimenting with incorporating norma...
by MasonFace
Wed Jan 23, 2019 5:13 am
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 211
Views: 11599

Re: AI Upscaled Textures

@King of Worms:

Here are the upscales: https://drive.google.com/open?id=1KJ02- ... WMbBmGZ3qT

As expected, the icons didn't turn out too well.
by MasonFace
Tue Jan 22, 2019 9:29 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 211
Views: 11599

Re: AI Upscaled Textures

Yeah I think this is an example of when SFTGAN does a bit better, although I don't expect it will do any better on the icons. The icons may need to be upscaled separately with straight XBR, or it may be better to have VMBlast author some new ones. @MrFlibble: I don't think the sRGB color profile aff...
by MasonFace
Tue Jan 22, 2019 2:10 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 211
Views: 11599

Re: AI Upscaled Textures

@MrFlibble: I really like the 2x upscaled cabinet textures. I never could get those particular textures to upscale well, but your method produces good results on it. BTW, I tried scaling stuff up with SFTGAN but for some reason it would only mess up the input image without increasing its size, and ...
by MasonFace
Tue Jan 22, 2019 3:16 am
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 211
Views: 11599

Re: AI Upscaled Textures

@Jukic: I've re-uploaded all three sets of Orc sprites, cleaning up the naming convention. The previous links are now dead. "262_SFTGAN.rar" is the one that you will need as it has the corrected dimensions matching the others now. KoW's Orc Downscaled from 8x to 4x (xBRZ4x): https://drive.google.co...
by MasonFace
Mon Jan 21, 2019 7:55 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 211
Views: 11599

Re: AI Upscaled Textures

@Jukic: I had noticed that the SFTGAN's results were slightly offset from the ESRGAN's results, but I didn't notice the dimensional difference. I'm off of paternity leave and back to work now so I'll try to see if I can batch correct the results sometime this week unless you beat me to it. @MrFlibb...
by MasonFace
Tue Jan 15, 2019 6:24 am
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 211
Views: 11599

Re: AI Upscaled Textures

That really came together well! Looks really nice!
by MasonFace
Tue Jan 15, 2019 2:33 am
Forum: Creator's Corner
Topic: HD first person weapon textures
Replies: 22
Views: 1948

Re: HD first person weapon textures

How many sprites can the spriter support in one scene? For example -player is in exterior of the city of Daggerfall, many NPCs are walking around -so my question is (roughly) how many of them it could support at default visual distance? (Ive noticed that in dungeons and some exteriors, like big tav...
by MasonFace
Mon Jan 14, 2019 7:14 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 211
Views: 11599

Re: AI Upscaled Textures

@King of Worms:

Here you go!
CUST00I0.png
CUST00I0.png (1.61 MiB) Viewed 211 times
@Jukic:
Have you had any luck yet with your batching efforts? No rush, just curious.