Search found 217 matches

by MasonFace
Thu Apr 04, 2019 7:13 pm
Forum: Creator's Corner
Topic: HD Pre-rendered Daggerfall Sprites
Replies: 86
Views: 6501

Re: HD Pre-rendered Daggerfall Sprites

Looking nifty! This is really coming along!
by MasonFace
Thu Apr 04, 2019 7:11 pm
Forum: Released Mods
Topic: [MOD] Pure Vanilla Extract
Replies: 19
Views: 1092

Re: Pure Vanilla Extract

*Reserved*
by MasonFace
Thu Apr 04, 2019 7:11 pm
Forum: Released Mods
Topic: [MOD] Pure Vanilla Extract
Replies: 19
Views: 1092

Re: Pure Vanilla Extract

Source Files

MOBs:
PNG Format
GIMP format (.xcf)
by MasonFace
Thu Apr 04, 2019 7:10 pm
Forum: Released Mods
Topic: [MOD] Pure Vanilla Extract
Replies: 19
Views: 1092

[MOD] Pure Vanilla Extract

Pure Vanilla Extract (PVE) - Graphics Upscale Mod PVE_Logo.png 261_0-0_Compare.png 486_0-0_Compare.png Credits: Masonface - Project lead MrFlibble - AI upscaling specialist Phredreeke - AI upscaling specialist and alpha mask generator Goal: To increase the fidelity of the vanilla Daggerfall graphic...
by MasonFace
Mon Apr 01, 2019 5:05 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 396
Views: 21452

Re: AI Upscaled Textures

Ah, you got me! :lol: Those are pictures of a toy I found and just cut out the background. I was hoping someone would notice the filename "4pR1lf0015" was "April fools" and that the first letter of every sentence spells "APRIL FOOLS." (I've gone back and embellished the first letters so its more obv...
by MasonFace
Mon Apr 01, 2019 3:02 pm
Forum: Mods & Features General
Topic: Extended and enhanced tutorial
Replies: 16
Views: 644

Re: Extended and enhanced tutorial

If a game is complex enough to require one (and I don't think most games are), the most effective method is to have it on the main menu as its own mode with its own levels. You mentioned Turok, and that's one example of a game where "Start Game" and "Training" are different play modes per the menu....
by MasonFace
Mon Apr 01, 2019 1:13 pm
Forum: Creator's Corner
Topic: AI Upscaled Textures
Replies: 396
Views: 21452

Re: AI Upscaled Textures

4pR1lf0015.gif A fter quite a bit of tinkering, I think I've got the best results I can squeeze out of ESRGAN on the spider MOB. P articularly interesting is that the spider came out a completely different species than the low resolution input. R ightfully so, I suspected that the model was trained...
by MasonFace
Sun Mar 31, 2019 3:40 pm
Forum: Creator's Corner
Topic: On intro video
Replies: 51
Views: 3708

Re: On intro video

Here's the upscaled version without the frame interpolation if you'd rather start from there: https://drive.google.com/open?id=19xCpNnfcw3JoxJToChczmGvO-aTmIVKo It's probably better to do the frame interpolation very last (if at all). Also, this last time I used ffmpeg's frame interpolation instead ...
by MasonFace
Sun Mar 31, 2019 4:08 am
Forum: Creator's Corner
Topic: On intro video
Replies: 51
Views: 3708

Re: On intro video

Uriel Septim the Seventh cannot repair what his ancestors ignored. "CANNOT REPAIR" ! Thank you! I knew at one time what the narrator was saying there but today I must have listened to it 15 times and it sounded like "an ugly pair" and couldn't remember what the actual words were. :lol: I think the ...
by MasonFace
Sat Mar 30, 2019 7:40 pm
Forum: Creator's Corner
Topic: On intro video
Replies: 51
Views: 3708

Re: On intro video

Ok, here is the denoised live action video. Very impressive results for just being denoised! I knew that the original video (the one from Bethesda's website, not the one shipped with the game) was low FPS with duplicate frames, but I didn't realize that it was one unique frame for every 3 frames......