Search found 69 matches

by Alyndiar
Sat Jan 12, 2019 8:40 pm
Forum: Mods & Features General
Topic: Limit climbing (a bit)
Replies: 16
Views: 1050

Re: Limit climbing (a bit)

After throwing arrows while hanging from a ceiling, I think that may be a bit too powerful, and certainly not realistic. I'd suggest: So, were you hanging by you teeth and shooting with both hands(but then, how do you aim :?: )? Or maybe hanging with one hand, loading arrows with your teeth, grabbi...
by Alyndiar
Sat Jan 12, 2019 8:35 pm
Forum: Mods & Features General
Topic: Limit climbing (a bit)
Replies: 16
Views: 1050

Re: Limit climbing (a bit)

I also agree. While I do like that I can basically climb and hang nearly anywhere now, it does seem like the climbing skill is just too easy. I remember falling while climbing in Classic. Never happens now... And hanging is cool (like really cool), but I don't think you should be able to use anythin...
by Alyndiar
Sat Jan 12, 2019 8:04 pm
Forum: Modder Discussion
Topic: [MOD] Buff/Debuff Icons
Replies: 109
Views: 6685

Re: [MOD] Buff/Debuff Icons

OK, I wanted for it to be packed as a separate dfmod, but use the same naming structure as other DREAM packages. Maybe called "dream - spell icons(69).dfmod" so it can be included in DREAM but can also be used as a standalone. Now, I just need some help learning how to create .dfmod files. At this p...
by Alyndiar
Sat Jan 12, 2019 1:04 am
Forum: Released Mods
Topic: [MOD] Discrete Crosshair
Replies: 53
Views: 6113

Re: [MOD] Discrete Crosshair

The cursor is packed in the assets files for the game. In the repository, it is in "daggerfall-unity\Assets\Resources\", Cursor.png and Cursor2.png. I'm not really sure which one is used but I replaced both and rebuilt DFU and the ugly cursor was replaced with this : Gauntlet.png This cursor is from...
by Alyndiar
Fri Jan 11, 2019 9:01 pm
Forum: Modder Discussion
Topic: [MOD] Buff/Debuff Icons
Replies: 109
Views: 6685

Re: [MOD] Buff/Debuff Icons

VMblast wrote:
Fri Jan 11, 2019 8:03 pm
Yes, you're right. Eye yellow, skin green, background red. If you ask me what should be the main focus, I'd say -the Eye. :P
OK, I'll base this as the Yellow version and recolor from there. Let's see what comes out :)
by Alyndiar
Fri Jan 11, 2019 7:23 pm
Forum: Modder Discussion
Topic: [MOD] Buff/Debuff Icons
Replies: 109
Views: 6685

Re: [MOD] Buff/Debuff Icons

Abstract 32: https://i.imgur.com/7xGAaeo.png https://i.imgur.com/emOrTmf.png https://i.imgur.com/0vWWNMr.png What would you say is the main color of this icon? I see Yellow for the iris, green for the contour of the eye and red for the background. For the recolors, it's better if I know what is con...
by Alyndiar
Fri Jan 11, 2019 5:05 pm
Forum: Modder Discussion
Topic: [MOD] Buff/Debuff Icons
Replies: 109
Views: 6685

Re: [MOD] Buff/Debuff Icons

Great work on that icon atlas! Wow, oh boy 180? lol :) Oh, you didnt included rune icons? Those could easily fit in. Or there's limited space? PS - use imgur for the larger size images on the forum. No limitation on space in the atlas. The loading code is very clever and makes no assumptions about ...
by Alyndiar
Fri Jan 11, 2019 8:02 am
Forum: Modder Discussion
Topic: [MOD] Buff/Debuff Icons
Replies: 109
Views: 6685

Re: [MOD] Buff/Debuff Icons

Well, here's a version of the Spell Icons Atlas with 180 icons. Tested in my custom build and working fine. If you can build DFU and want to try, use my branch of DFU at https://github.com/Alyndiar/daggerfall-unity . This HUGE file needs to go in DaggerfallUnity/DaggerfallUnity_Data/StreamingAssets/...
by Alyndiar
Fri Jan 11, 2019 3:20 am
Forum: General
Topic: CLOSED : Changing number of spell icons
Replies: 7
Views: 676

Re: Changing number of spell icons

So I figured how to do the pull request. Please check the comments and tell me how to proceed.
by Alyndiar
Fri Jan 11, 2019 2:43 am
Forum: General
Topic: CLOSED : Changing number of spell icons
Replies: 7
Views: 676

Re: Changing number of spell icons

Talking of this, DaggerfallSpellMerchantWindow.cs should probably be removed, it's almost 2 years old dead code (from what I can tell), and contains obsolete assumptions about icons sizes, etc. Got worried for a minute for spell icons modding when I stumbled upon it. Somewhat related, could someone...