Search found 25 matches

by Aleryn
Sat Jun 08, 2019 9:35 pm
Forum: News
Topic: May Builds - Lycanthropy
Replies: 12
Views: 3460

Re: May Builds - Lycanthropy

Thanks to everyone involved for the lycanthropy element. This affliction and vampirism really set Daggerfall apart originally and even to this day. And particular appreciation for all the banking updates. Being able to just check where I have what deposited where saves me the need to keep a journal ...
by Aleryn
Thu Jun 06, 2019 5:16 am
Forum: General
Topic: "Implement Jump skill formula, refine movement speed, and tune gravity to better match classic"
Replies: 10
Views: 726

Re: "Implement Jump skill formula, refine movement speed, and tune gravity to better match classic"

I played Daggerfall mostly on an original Pentium at 150mhz [I was very fortunate.] The operating system was Windows 95 restarted in MS-DOS 7.0. mode. I recall some minor physics things being a bit off when played in Windows 95. I will also add that when later played on a Pentium 2, NPCs walk paths ...
by Aleryn
Wed Jun 05, 2019 5:51 pm
Forum: General
Topic: Night Sight or infra/dark vision spell?
Replies: 2
Views: 227

Night Sight or infra/dark vision spell?

I am curious if a spell like Night Sight, Infravision/darkvision, or other similar light enhancing spells would be possible in Daggerfall Unity. I love playing with the lightsource based illumination in the game that requires the use of lanterns and whatnot, but my stealth characters sometimes have ...
by Aleryn
Thu May 23, 2019 11:22 pm
Forum: Community
Topic: Re Twitter
Replies: 276
Views: 53180

Re: Re Twitter

Thanks to Pango for adding the information and notifications for bank loans in the game. Another feature I never thought of but will result in me using and enjoying a system I never did before. I'd also like to thank those responsible for the update some time back that highlighted recently improved ...
by Aleryn
Wed May 15, 2019 7:45 am
Forum: General
Topic: "Skill and attribute changes after prison time"
Replies: 10
Views: 788

Re: "Skill and attribute changes after prison time"

Is it possible that this was a feature in early versions of Daggerfall before the latter and final patches by Bethesda?

Also, I'm pretty sure this attribute loss can occur in Morrowind... not sure about Arena though.
by Aleryn
Mon May 13, 2019 10:27 pm
Forum: General
Topic: Run Toggle?
Replies: 13
Views: 1041

Re: Run Toggle?

Thank you for the consideration. To be more specific, I mean a toggle that causes the 'move forward' command to be switchable between the current WALK default, to that of using RUN without the need of an interrupt key; commonly the SHIFT key. Sorry if thats what you meant already. Good luck with dev...
by Aleryn
Mon May 13, 2019 4:42 pm
Forum: General
Topic: Run Toggle?
Replies: 13
Views: 1041

Run Toggle?

Is it possible to toggle run on and off, like in contemporary games 'autorun' toggle? I don't know a lot about Unity as a general engine, so for all I know there might be some kind of standard command for this. My reason for this query is to avoid longterm stress on the fingers/etc.
by Aleryn
Fri Jan 25, 2019 1:03 am
Forum: Creator's Corner
Topic: Daggerfall: Music To Travel By
Replies: 13
Views: 2117

Re: Daggerfall: Music To Travel By

Thank you so much for this album. I realize its not your compositions, but the arrangement work and organization of this soundtrack into a 'listening' form is incredible. 'Love this game's music and enjoy all the work you and the other musically talented fans do. Gotta also say the inclusion of the ...
by Aleryn
Mon Jan 21, 2019 1:57 am
Forum: News
Topic: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!
Replies: 15
Views: 4349

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Really!? I apologize, I had no idea about that.

The character succumbed to vampirism like a charm after hitting level 2. The command was the source. Sorry about the misunderstanding, and thanks again for the input [AND THE GAME!]
by Aleryn
Mon Jan 21, 2019 12:38 am
Forum: News
Topic: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!
Replies: 15
Views: 4349

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Thank you very much for taking your time in checking this. I've attached the latest save for the character referenced. The character was made today with the latest version of DF Unity available. Log: Character was created. Accepted Main Quest. Denied Tutorial option. Used command trans_out to leave ...