Search found 20 matches

by UserOfThisSite
Sat Mar 09, 2019 12:43 am
Forum: Resolved
Topic: 0.7.65 - Conjured arrows are stacked with permanent arrows and do not expire [RESOLVED]
Replies: 7
Views: 458

Re: 0.7.65 - Conjured arrows are stacked with permanent arrows and do not expire

I plan to make conjured items bound to player (cannot be dropped or sold) and not stackable with non-conjured items. If (stacks of) conjured items have different lifetimes, they shouldn't be stackable together. So maybe they should simply not be stackable with anything else. That's actually serious...
by UserOfThisSite
Sat Mar 09, 2019 12:19 am
Forum: General
Topic: Preserving vanilla unbalanced DF with exploits or fixing it?
Replies: 21
Views: 1063

Re: Preserving vanilla unbalanced DF with exploits or fixing it?

Perhaps the number of quest a guild hall has is limited. Perhaps affected by the population of the city. Big capital cities are likely to have a good number of quests that get cycled through regularly. Guilds in shall towns might have just a few stale quests. New quest might take some time to come ...
by UserOfThisSite
Sat Mar 09, 2019 12:11 am
Forum: Modder Discussion
Topic: Modding Tutorials
Replies: 89
Views: 41794

Re: Modding Tutorials

Thanks, I'll try it out when I can! The mod still doesn't change attributes per level and it's still random 4-6, unfortunately I can't change it due to its protection. Mod script simply can't access it. Darn, that's really too bad. I guess nobody knows a way around this? Was hoping things like this...
by UserOfThisSite
Fri Mar 08, 2019 11:57 pm
Forum: Modder Discussion
Topic: Modding Tutorials
Replies: 89
Views: 41794

Re: Modding Tutorials

There: https://github.com/Interkarma/daggerfall-unity/blob/master/Assets/Scripts/Game/UserInterfaceWindows/DaggerfallCharacterSheetWindow.cs#L410 Thank you, unfortunately, those aren't public and there're no public methods that can be overriden or that modify those values, as the result I see no wa...
by UserOfThisSite
Fri Mar 08, 2019 10:05 pm
Forum: General
Topic: Preserving vanilla unbalanced DF with exploits or fixing it?
Replies: 21
Views: 1063

Re: Preserving vanilla unbalanced DF with exploits or fixing it?

jayhova wrote:
Fri Mar 08, 2019 9:35 pm
Doesn't Persistent dungeons fix this?
Yes, I didn't know about that mod.
by UserOfThisSite
Fri Mar 08, 2019 7:17 pm
Forum: Modder Discussion
Topic: Modding Tutorials
Replies: 89
Views: 41794

Re: Modding Tutorials

This is where the method seek a callback to override default implementation. If you want to provide one, you need to push it to the dictionary formula_2de_2i . Yes, at first I thought it's some kind of debug/test stuff, then I realized that it's actually what I need. Ok, so I managed to make a mod ...
by UserOfThisSite
Fri Mar 08, 2019 3:03 pm
Forum: Modder Discussion
Topic: Modding Tutorials
Replies: 89
Views: 41794

Re: Modding Tutorials

Hey, I started with DFU modding today and explored the project, followed your first tutorials to see if everything is ok, so my question now is it possible to somehow alter existing scripts or intercept some of its methods? For example: https://i.imgur.com/yUdp23x.jpg As you can see "CalculateHitPoi...
by UserOfThisSite
Fri Mar 08, 2019 12:24 pm
Forum: General
Topic: Preserving vanilla unbalanced DF with exploits or fixing it?
Replies: 21
Views: 1063

Re: Preserving vanilla unbalanced DF with exploits or fixing it?

Aside from the "weakness to disease/poison/paralysis, immunity to magic" exploit (which they fixed), they intend to leave everything else as close to vanilla as possible. Honestly, if you want all of this, this could very well be a mod that you could share with the rest of the community. I do have ...
by UserOfThisSite
Thu Mar 07, 2019 11:38 pm
Forum: General
Topic: Preserving vanilla unbalanced DF with exploits or fixing it?
Replies: 21
Views: 1063

Preserving vanilla unbalanced DF with exploits or fixing it?

I'm not talking about very obvious oversights and bugs, but rather in-game features that makes gameplay too easy. 1) Teleport->Anchor inside shop, so you can teleport there at night and just grab everything. Solution: Casting Teleport->Anchor inside any shop can be a crime or 100% failure. In case i...
by UserOfThisSite
Thu Mar 07, 2019 10:21 pm
Forum: Resolved
Topic: 0.7.65 - Conjured arrows are stacked with permanent arrows and do not expire [RESOLVED]
Replies: 7
Views: 458

0.7.65 - Conjured arrows are stacked with permanent arrows and do not expire [RESOLVED]

Hello, I know that you already know that you can sell summoned items or store them in wagon so they don't disappear, so you can sell them later, even if there're no shopkeepers around, but I decided to tell about the arrows bug: If you don't have arrows in your inventory, then everything is alright,...