Search found 58 matches

by meritamas
Fri Jul 05, 2019 2:29 pm
Forum: Mods & Features General
Topic: mundane, everyday diseases
Replies: 2
Views: 271

Re: mundane, everyday diseases

Thanks for the feedback. So, to phrase the ideas in a bit more structured way. (1) First, there could be more kinds of diseases, mainly 'non-deadly' ones (whatever 'non-deadly' might end up meaning). These could be contracted (1a) from enemies. (1b) from doing something that makes you susceptible to...
by meritamas
Sat Jun 29, 2019 5:31 am
Forum: Mods & Features General
Topic: several possible teleport destinations
Replies: 5
Views: 316

Re: several possible teleport destinations

I see no problem with the maximum number of locations based on INT. The formula shouldn't be a linear one, though. The best I can think of quickly would be like floor ((INT / 33)^3). This would yield the following results INT 33 number of locations 1 INT 42 number of locations 2 INT 50 number of loc...
by meritamas
Tue Jun 25, 2019 10:07 am
Forum: Creator's Corner
Topic: COMPLETE DFU OVERHAUL ROADMAP
Replies: 16
Views: 1855

Re: COMPLETE DFU OVERHAUL ROADMAP

Upgrade Terrain heightmap. Remaking entire DF height map. Making more realistic terrain features. Yo, feel free to use my hand-upgraded heightmap in any way you see fit. If you need it in larger sizes I can provide them too. :) A quick comparison between vanilla and that. I have been trying to figu...
by meritamas
Sat Jun 22, 2019 11:58 am
Forum: Mods & Features General
Topic: there could be more to magic
Replies: 8
Views: 806

Re: there could be more to magic

This post is on ATTRIBUTES and SKILLS. Last update: 9 July 2019 Changes denoted by color: 9 July 2019 --- I would propose a system in which there are normal circumstances and extraordinary circumstances. Under normal circumstances , there would be set upper limits, but these would not all be 100, bu...
by meritamas
Sat Jun 22, 2019 10:06 am
Forum: General
Topic: Daggerfall Mechanics thread: Volunteers welcome
Replies: 133
Views: 35585

Re: Daggerfall Mechanics thread: Volunteers welcome

Sorry for posting this question in two topics but I wasn't sure which one would be effective. Is there a place where all the game formulas based on attributes and skills can be found? I am trying to consider some changes to the skill/attribute system, but I would like to work out the proposal in suc...
by meritamas
Sat Jun 22, 2019 10:00 am
Forum: Modder Discussion
Topic: DagSkill Mod Remake?
Replies: 6
Views: 665

Re: DagSkill Mod Remake?

Is there a place where all the game formulas based on attributes and skills can be found? I am trying to consider some changes to the skill/attribute system, but I would like to work out the proposal in such a way as not to break any other thing. A way to find ALL the formulas concerned would be mos...
by meritamas
Thu Jun 20, 2019 5:05 pm
Forum: Creator's Corner
Topic: COMPLETE DFU OVERHAUL ROADMAP
Replies: 16
Views: 1855

Re: COMPLETE DFU OVERHAUL ROADMAP

For all intents and purposes, this is completely new game work. Very exciting! I'm fascinated by where this community can take DFU in the future. I am also happy to see signs that DFU does not end when the original game is completely recreated. I am also working on a wish list I would like implemen...
by meritamas
Tue Jun 18, 2019 7:26 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 23644

Re: Roads of Daggerfall

Just simplify it, than it will work. I'm all for making things simple. A thought occurred to me, though. ' Having no roads is simple . You don't have to do anything, it's already there .' For some reason, somebody would like to try and add roads anyway... saying 'simple' seems simple, but it's not ...
by meritamas
Mon Jun 10, 2019 3:23 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 101
Views: 23644

Re: Roads of Daggerfall

Let's just quickly go through the last summary to learn some of the data we would need in order to take into account your suggestions. Roads are only as straight as obvious terrain features allow (hills, valleys ravines, rivers, etc.) Roads are only as straight as non-obvious terrain features allow ...