Search found 58 matches

by meritamas
Sat Apr 27, 2019 7:55 am
Forum: Mods & Features General
Topic: Conjuration/Necromancy
Replies: 12
Views: 1709

Re: Conjuration/Necromancy

A good way of thinking about conjuration might be the following. The first thing is that you need to make the selected being materialize where you want it to (conjuration in a narrow sense) - I think a skill might do the trick if it is possible to add to the game. Another thing is to get the creatur...
by meritamas
Wed Apr 24, 2019 2:33 pm
Forum: Mods & Features General
Topic: Suggestion: Attributes above 100
Replies: 13
Views: 1440

Re: Suggestion: Attributes above 100

Also, still on the topic of attributes above 100, I like the method of adjusting the maximum by the racial modifier. So, for a completely arbitrary example, if your racial modifiers are: +10, -10, +10, -10, +10, -10, +10, -10 Then your attribute maximums are: 110, 90, 110, 90, 110, 90, 110, 90 I li...
by meritamas
Wed Apr 24, 2019 2:15 pm
Forum: Mods & Features General
Topic: Dreaming: overhauled procedural generation and other Tamriel provinces
Replies: 5
Views: 895

Re: Dreaming: overhauled procedural generation and other Tamriel provinces

I would like to see both of Rytelier's ideas come to life. More variety in landscapes would be nice, but modding in other provinces - that would open up a world of new possibilities. On the other side, it must be a ton of work just to make a model of how to achieve these goals. On the long run, thou...
by meritamas
Wed Apr 24, 2019 12:21 pm
Forum: Mods & Features General
Topic: Unleveled world
Replies: 18
Views: 5380

Re: Unleveled world

What I've always wanted is for the whole world to be completely unleveled, but for each dungeon to have a level (with monsters appropriate to it) and for quests to send you to dungeons with levels around yours. +1 Hope to see something implemented one day, so that my level 20 character doesn't come...
by meritamas
Wed Apr 24, 2019 11:52 am
Forum: Mods & Features General
Topic: New enemy types?
Replies: 6
Views: 680

Re: New enemy types?

Hey there! My first post on the forums! I had an idea for more enemies, maybe other types of undead or daedra that you see in the later games? Or just higher (or lower) levelled versions of existing monsters with a subtle sprite change? (Brittle/broken bones for a weak skeleton or some super fancy ...
by meritamas
Sun Apr 07, 2019 7:58 am
Forum: Mods & Features General
Topic: a couple of ideas
Replies: 0
Views: 220

a couple of ideas

I am new to Daggerfall altogether, so if need be just point me in the right direction and show me what I need to read to get an answer. I like it if a RPG is realistic. There are some features I encountered in later elder scrolls games that - implemeted as a mod - might make Daggerfall more enjoyabl...
by meritamas
Sun Apr 07, 2019 7:46 am
Forum: Mods & Features General
Topic: Wanderers
Replies: 7
Views: 891

Re: Wanderers

This would be useful and make the game more realistic. I love realistic.
by meritamas
Sun Apr 07, 2019 7:41 am
Forum: Mods & Features General
Topic: New enemy types?
Replies: 6
Views: 680

Re: New enemy types?

I agree that this is a good idea.