Search found 2775 matches

by Interkarma
Mon Jul 23, 2018 11:47 pm
Forum: News
Topic: Updated Builds July 2018
Replies: 9
Views: 1902

Re: Updated Builds July 2018

Thanks! It's gone fairly well overall, a change of this scale is rarely perfectly smooth. :)

Thanks for letting me know about the text error. I'll make sure this is fixed up. Edit: Looks like this has already been fixed in live code. Let me know if you keep having troubles after next builds drop.
by Interkarma
Mon Jul 23, 2018 11:42 pm
Forum: Quest Hub
Topic: Syntax highlighting
Replies: 35
Views: 2190

Re: Syntax highlighting

A question for Interkarma/Hazelnut: I know some %abc macros were added just for DU, can they also be added from mods? Hazelnut would be the best one to answer, but I don't believe this is possible at this time. The first step of adding macro to the global dictionary in MacroHelper.cs doesn't appear...
by Interkarma
Mon Jul 23, 2018 11:22 pm
Forum: Modder Discussion
Topic: Daggerfall Remaster w/future builds
Replies: 72
Views: 3739

Re: Daggerfall Remaster w/future builds

Thanks for offering to help quasifex. I think the most valuable thing we have going here is that we help each other. :) I can understand KoW's frustration with creating materials and agree there's a disconnect between the simplicity of dropping a texture into StreamingAssets (from which Daggerfall U...
by Interkarma
Mon Jul 23, 2018 8:39 am
Forum: General
Topic: New to Daggerfall, is it better to start with vanilla?
Replies: 5
Views: 473

Re: New to Daggerfall, is it better to start with vanilla?

Ha! Thanks for the heads up, that's clearly a copy paste error while I'm trying to do too many things at once. Will fix that soon!
by Interkarma
Mon Jul 23, 2018 5:13 am
Forum: Released Mods
Topic: NPC Flats Addendum
Replies: 68
Views: 10306

Re: NPC Flats Addendum

Looks good, I like the look of concentration on his face.

If you don't mind, I'm moving this to Released Mods, as more people are likely to find it there. Just let me know if you'd like it moved back until you're ready. :)
by Interkarma
Sun Jul 22, 2018 9:37 pm
Forum: General
Topic: New to Daggerfall, is it better to start with vanilla?
Replies: 5
Views: 473

Re: New to Daggerfall, is it better to start with vanilla?

Welcome to the forums. :) I think it's worth playing at least some classic first. Even if you don't play all the way through, it's a grounding experience before playing Daggerfall Unity. You can setup Daggerfall similar to a modern FSP with mouse-look and WSAD controls. It's a little clunky still, b...
by Interkarma
Sun Jul 22, 2018 2:06 am
Forum: Released Mods
Topic: KoW - Daggerfall Remaster 3.0
Replies: 47
Views: 4183

Re: KoW - Daggerfall Remaster 3.0

Hey that's a really clever solution!
by Interkarma
Thu Jul 19, 2018 10:28 pm
Forum: General
Topic: Issue with one of the console commands
Replies: 4
Views: 162

Re: Issue with one of the console commands

Cheers! :) BTW, I forgot to respond to your suggestion in first post. I agree it would be awesome to specify a material and item type so we can add items like a daedric helm. Rather than extend the "add [category] [count]" command (which was only intended to be a stress test for inventory system), I...
by Interkarma
Thu Jul 19, 2018 6:37 am
Forum: Mods & Features General
Topic: Question about texture lighting
Replies: 2
Views: 99

Re: Question about texture lighting

Maybe it was a trick of the low resolution or palette-driven rendering, but the lighting in Daggerfall Classic and other old DOS games had that appearance to me. Details appearing out the gloom had an almost "bump mapped" quality, one of the reasons I still enjoy that aesthetic to this day. Do you ...
by Interkarma
Thu Jul 19, 2018 6:11 am
Forum: Released Mods
Topic: NPC Flats Addendum
Replies: 68
Views: 10306

Re: NPC Flats Addendum

Looking great as always. :)