Search found 109 matches

by Al-Khwarizmi
Wed Aug 01, 2018 7:44 am
Forum: Mods & Features General
Topic: Any way to change the font?
Replies: 19
Views: 952

Re: Any way to change the font?

I don't know the answer to your question, but apparently it was possible in the defunct DaggerXL:

https://www.moddb.com/mods/daggerxl/add ... eplacement
by Al-Khwarizmi
Wed Jul 25, 2018 9:43 am
Forum: Community
Topic: Re Twitter
Replies: 192
Views: 24529

Re: Re Twitter

This is just raving, but would it be possible at all to have an underground city inside a dungeon? Now that I saw that Cthulhuesque 64-block dungeon on Twitter, I can envision an Ultima Underworld-like game taking place entirely inside one dungeon, but with all the features of Daggerfall Unity. Alth...
by Al-Khwarizmi
Wed Jul 25, 2018 9:35 am
Forum: Community
Topic: Re Twitter
Replies: 192
Views: 24529

Re: Re Twitter

I suppose most people who follow Daggerfall Unity are fans of the original game, so it makes sense that we like large dungeons more than the general population. I think I would leave that setting as in vanilla by default (although I would probably try some games with smaller and larger as well), but...
by Al-Khwarizmi
Wed Jul 25, 2018 9:20 am
Forum: Mods & Features General
Topic: Splash screen
Replies: 4
Views: 393

Re: Splash screen

I think that splash screen looks gorgeous. The intro video is also great but they are different things and not mutually exclusive, right? The splash screen is supposed to be shown during the time that the game unavoidably takes to load, while the intro video has a fixed (longer) duration but should ...
by Al-Khwarizmi
Mon Jul 23, 2018 12:48 pm
Forum: Modder Discussion
Topic: Daggerfall Remaster w/future builds
Replies: 72
Views: 4686

Re: Daggerfall Remaster w/future builds

I don't really know much about the technical issues you are discussing. But I think I will speak for most of the community if I say that the work both of you are doing is invaluable. You're both AWESOME. Misunderstandings between people with different backgrounds are common, I see many at work. But ...
by Al-Khwarizmi
Sun Jul 15, 2018 4:18 am
Forum: Mods & Features General
Topic: No respawning dungeons
Replies: 7
Views: 502

Re: No respawning dungeons

I don't think it should be out of the question as a mod in 2018. Games often take tens of gigabytes now. I would install that mod!
by Al-Khwarizmi
Thu Jun 28, 2018 6:16 pm
Forum: Developer Discussion
Topic: Macro handlers and how to add them
Replies: 6
Views: 2356

Re: Macro handlers and how to add them

"Home province wilderness" (which could resolve to forest, swamps, desert, tundra, mountains, etc.) could make sense there.
by Al-Khwarizmi
Thu Jun 28, 2018 3:35 pm
Forum: Released Mods
Topic: [MOD]Shut those damn crickets up!
Replies: 5
Views: 768

Re: [MOD]Shut those damn crickets up!

I have always found them very realistic and atmospheric too. And the feeling of relief when you finally find the dungeon exit after hours of crawling and you emerge to a peaceful night with those crickets! It's great that the game is so customizable though.
by Al-Khwarizmi
Thu Jun 28, 2018 7:00 am
Forum: Creator's Corner
Topic: On intro video
Replies: 17
Views: 1639

Re: On intro video

Oh my!!! I made these textures 8 years ago and never noticed that! Well, I've never read it actually. The bad news is that it took me several months to render the sequence on my PC, so I have no intentions to rerender even that little part which could take almost a week. Let's consider that an east...
by Al-Khwarizmi
Wed Jun 27, 2018 8:10 am
Forum: Creator's Corner
Topic: On intro video
Replies: 17
Views: 1639

Re: On intro video

The video is absolutely amazing, but yeah, I agree with Deepfighter. In fact I didn't know about the official text (I don't think I was even able to read that text in the low-res original version of the video, was that even possible in any machine?) but I noticed the name "Qwerty" (with obvious orig...