Search found 116 matches

by Al-Khwarizmi
Sun Sep 16, 2018 8:43 am
Forum: Modder Discussion
Topic: How would you implement an auto-walk function?
Replies: 27
Views: 1148

Re: How would you implement an auto-walk function?

Actually I would like to see the intended notebook implemented at some point in the future (even if it's not core but mod, as it never made it to classic), so I vote for turning "Joystick" into "More", which also looks more flexible for future bindings (and mod bindings?) Also, the buttons (joystick...
by Al-Khwarizmi
Thu Sep 06, 2018 10:23 am
Forum: Resolved
Topic: Gold and encumbrance [RESOLVED]
Replies: 11
Views: 633

Re: Gold and encumbrance

As another veteran RPG player, I agree this kind of features shouldn't be abused in game design as they often do more harm than good, but there are some games that do hunger and identify right. For example, I recommend ADOM for both features. Hunger management is very fun in the early game, especial...
by Al-Khwarizmi
Sun Aug 26, 2018 10:21 pm
Forum: Community
Topic: Determinism
Replies: 3
Views: 375

Re: Determinism

I'm sure they're other interesting uses I didn't think of... Another example where they're interesting: the roguelike Brogue, as roguelikes tend to do, generates a different dungeon and different challenges for you in each new game. But it provides you with the seed it has used, and you can manuall...
by Al-Khwarizmi
Fri Aug 24, 2018 10:54 pm
Forum: Mods & Features General
Topic: Any way to change the font?
Replies: 20
Views: 1377

Re: Any way to change the font?

It does look amazing! It would also be interesting to try a font color different from yellow. One got used to it from playing classic (in fact, I don't think I even gave this a thought when I played classic, I was too busy having my mind blown by the game, I guess) but actually using yellow as the p...
by Al-Khwarizmi
Wed Aug 22, 2018 5:01 pm
Forum: Bug Reports
Topic: Loot tables and resting interrupt chance
Replies: 4
Views: 330

Re: Loot tables and resting interrupt chance

When I played classic like 20 years ago, I always thought that the dungeon had "safe" areas where it was possible to rest with very low chance of encounters, and more dangerous areas. And of course I actively tried to find the safe areas and rest in them. Now I learn for the first time that apparent...
by Al-Khwarizmi
Fri Aug 10, 2018 4:12 pm
Forum: Creator's Corner
Topic: Roads of Daggerfall
Replies: 37
Views: 14065

Re: Roads of Daggerfall

Also, roads should probably built taking other roads into account. The triangulation results in more roads than would be natural. What I mean is, if you already have a road from city A to B and there is a third city C quite close to that road, you wouldn't build roads A-C and B-C. Instead, either yo...
by Al-Khwarizmi
Sat Aug 04, 2018 8:21 am
Forum: General
Topic: Approach to Idiosyncrasies? (Jumping)
Replies: 5
Views: 452

Re: Approach to Idiosyncrasies? (Jumping)

Interkarma wrote:
Sat Aug 04, 2018 8:02 am
I'm guessing the older CPUs represent the intended behaviour, but not completely sure.
Probably... the Pentium II was released in 1997, one year after Daggerfall, and it was a quite radical improvement. Probably they didn't foresee the consequences...
by Al-Khwarizmi
Wed Aug 01, 2018 7:44 am
Forum: Mods & Features General
Topic: Any way to change the font?
Replies: 20
Views: 1377

Re: Any way to change the font?

I don't know the answer to your question, but apparently it was possible in the defunct DaggerXL:

https://www.moddb.com/mods/daggerxl/add ... eplacement
by Al-Khwarizmi
Wed Jul 25, 2018 9:43 am
Forum: Community
Topic: Re Twitter
Replies: 192
Views: 27591

Re: Re Twitter

This is just raving, but would it be possible at all to have an underground city inside a dungeon? Now that I saw that Cthulhuesque 64-block dungeon on Twitter, I can envision an Ultima Underworld-like game taking place entirely inside one dungeon, but with all the features of Daggerfall Unity. Alth...
by Al-Khwarizmi
Wed Jul 25, 2018 9:35 am
Forum: Community
Topic: Re Twitter
Replies: 192
Views: 27591

Re: Re Twitter

I suppose most people who follow Daggerfall Unity are fans of the original game, so it makes sense that we like large dungeons more than the general population. I think I would leave that setting as in vanilla by default (although I would probably try some games with smaller and larger as well), but...