Search found 134 matches

by Al-Khwarizmi
Sun Dec 09, 2018 10:22 am
Forum: Community
Topic: MRW people say "Daggerfall Unity looks awesome, can't wait til it's done"
Replies: 11
Views: 764

Re: MRW people say "Daggerfall Unity looks awesome, can't wait til it's done"

I can understand them. I have been following Daggerfall Unity for long and I do have a lot of fun playing it and fooling around cities and dungeons, but I'm waiting for the 100% classic functionality milestone to play "for real". As in, to invest a lot of time in a character and immerse myself fully...
by Al-Khwarizmi
Sun Dec 02, 2018 10:28 am
Forum: Creator's Corner
Topic: Daggerfont
Replies: 28
Views: 1435

Re: Daggerfont

Your font looks really great! High-res, readable, pleasant to look at, but at the same time respectful with the original. I'll definitely apply it to the game when it can be done. Now that you are on a roll maybe you could consider adding the most common accented characters for the Daggerfall transl...
by Al-Khwarizmi
Fri Nov 09, 2018 11:11 pm
Forum: Help & Support
Topic: Any way to remove dead bodies?
Replies: 9
Views: 727

Re: Any way to remove dead bodies?

Why not an in-game cleaning service that cleans your house (i.e. removes corpses) for a fee? It would be more immersive!
by Al-Khwarizmi
Fri Nov 09, 2018 11:08 pm
Forum: Community
Topic: Ultima Underworld Unity - UnderworldExporter
Replies: 28
Views: 1878

Re: Ultima Underworld Unity - UnderworldExporter

As a huge Ultima fan, I learned about this years ago. It's great to see old 3d games getting redone in Unity. Unfortunately, UU hasn't aged well despite being technologically innovative. Ultima VI and VII have aged much better in terms of fun. The developer also hasn't attempted to modernize the ov...
by Al-Khwarizmi
Sun Oct 21, 2018 3:45 pm
Forum: Mods & Features General
Topic: New advantages/disadvantages discussion
Replies: 44
Views: 2676

Re: New advantages/disadvantages discussion

Personally, not a fan of advantages/disadvantages system. Sure, it's very flexible, you can give very specific details to your character and for role-playing purposes it's pretty good, but I feel like it just screams to be abused. Often times you give your character pointless and senseless disadvan...
by Al-Khwarizmi
Fri Sep 28, 2018 8:42 pm
Forum: Help & Support
Topic: Character will not swing weapon
Replies: 17
Views: 1268

Re: Character will not swing weapon

If it was brilliant, it would've been copied more. You could say that about Daggerfall in general. Features like the huge procedurally generated world, the huge dungeons, etc. haven't been copied much, but most people here seem to like some or all of them. Otherwise we would just be happy playing S...
by Al-Khwarizmi
Fri Sep 28, 2018 8:09 am
Forum: Released Mods
Topic: Tedious Travel 0.3.0
Replies: 109
Views: 9260

Re: Tedious Travel

Just chiming in to say that I love the name of this mod.
by Al-Khwarizmi
Fri Sep 28, 2018 7:48 am
Forum: Help & Support
Topic: Character will not swing weapon
Replies: 17
Views: 1268

Re: Character will not swing weapon

The original mouse mechanics of Daggerfall are so bizarre, I'd be pretty concerned about leaving them default for final release. As evidenced by this post, not even being able to swing your weapon reliably isn't a very good first impression. And once you do mess with the slider and get it working, ...
by Al-Khwarizmi
Sun Sep 16, 2018 8:43 am
Forum: Modder Discussion
Topic: How would you implement an auto-walk function?
Replies: 27
Views: 1400

Re: How would you implement an auto-walk function?

Actually I would like to see the intended notebook implemented at some point in the future (even if it's not core but mod, as it never made it to classic), so I vote for turning "Joystick" into "More", which also looks more flexible for future bindings (and mod bindings?) Also, the buttons (joystick...
by Al-Khwarizmi
Thu Sep 06, 2018 10:23 am
Forum: Resolved
Topic: Gold and encumbrance [RESOLVED]
Replies: 11
Views: 805

Re: Gold and encumbrance

As another veteran RPG player, I agree this kind of features shouldn't be abused in game design as they often do more harm than good, but there are some games that do hunger and identify right. For example, I recommend ADOM for both features. Hunger management is very fun in the early game, especial...