Search found 116 matches

by Al-Khwarizmi
Thu May 24, 2018 10:13 am
Forum: Released Mods
Topic: Daggerfall Unity Quest Pack #1
Replies: 77
Views: 7462

Re: Daggerfall Unity Quest Pack #1

Then I would set that balance at #1. For experienced users, I don't think unzipping and deleting directories is much more work than unzipping multiple zip files (in fact, if the latter involves clicking several download links, it may actually be more work). And for total noobs #1 may be more straigh...
by Al-Khwarizmi
Thu May 24, 2018 9:16 am
Forum: Released Mods
Topic: Daggerfall Unity Quest Pack #1
Replies: 77
Views: 7462

Re: Daggerfall Unity Quest Pack #1

Would it be too much work to release packs following #3/#4 but also a full pack as in #1? That way, fine-tuners could fine-tune, but someone who just trusts that all your quests are going to be nice and wants them all wouldn't have to install a lot of different packs.
by Al-Khwarizmi
Tue May 22, 2018 8:20 pm
Forum: Work Requests
Topic: Closed: Temple of Stendarr special perk
Replies: 11
Views: 1210

Re: Open: Temple of Stendarr special perk

Um, I have no idea what the perk means, but my first interpretation of "a weaker state" would be poisoning and/or disease (and maybe drowning, but that's explicitly excluded).

I associate the word "state" to status effects typical in RPGs such as poisoned, hungry, diseased, paralyzed, drunk, etc.
by Al-Khwarizmi
Sun May 20, 2018 8:39 am
Forum: Help & Support
Topic: Loading classic save with custom character; sneak/steal/sell; spellbook interfaces?
Replies: 26
Views: 1783

Re: Loading classic save with custom character; sneak/steal/sell?

Mike wrote:
Sat May 19, 2018 12:51 pm
(I'm colorblind and saw them just as solid gray bars at first)
I'm not color blind (AFAIK) and still have to make a conscious effort to see the vanilla arrows, I think I could easily miss them if I didn't know they should be there. They are just difficult to see, they almost don't stand out.
by Al-Khwarizmi
Fri May 18, 2018 5:32 pm
Forum: Developer Discussion
Topic: New Quest actions - enhancing classic
Replies: 23
Views: 1893

Re: New Quest actions - enhancing classic

I like this idea, as it would allow creating quests that make language skills more useful.

For example, maybe if you know harpy language you can bribe harpies to give you something that otherwise would require a hard dungeon crawl.
by Al-Khwarizmi
Mon May 14, 2018 8:55 pm
Forum: Resolved
Topic: Commoner quest related bug [RESOLVED]
Replies: 21
Views: 1446

Re: Commoner quest related bug

Sorry for the offtopic, but I can't leave the thread without saying that the waitress sprite is amazing. It's maybe my favorite among all the improved sprites I have seen here.
by Al-Khwarizmi
Sat May 05, 2018 9:21 pm
Forum: Creator's Corner
Topic: Ravenborn's Sprite Refinery
Replies: 59
Views: 7179

Re: Ravenborn's Sprite Refinery

Thanks for the explanation and the link! I didn't remember old pixels weren't square (and not due to lack of hours playing in old CRTs...). :) Then my suggestion would be to add metadata in order to be able to distinguish sprites that were intended for rectangular pixels and need to be stretched in ...
by Al-Khwarizmi
Sat May 05, 2018 4:11 pm
Forum: Creator's Corner
Topic: Ravenborn's Sprite Refinery
Replies: 59
Views: 7179

Re: Ravenborn's Sprite Refinery

Shouldn't the world be drawn with the same aspect ratio as the original world, but showing more stuff on both sides? Or is there some technical difficulty preventing that? If that cannot be done, as a coder (but not a game dev, so I might be missing something) it seems like the most general and eleg...
by Al-Khwarizmi
Fri May 04, 2018 10:29 am
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 249
Views: 26221

Re: started implementation of talk window

I think it makes sense to fix it (it can be considered a bug IMO) and I would use option 2 or 3... 2 is perhaps more immersive, as it's strange to refer to cardinal directions inside a building, 3 is more practical.
by Al-Khwarizmi
Mon Apr 23, 2018 7:21 pm
Forum: News
Topic: First Look At Spells
Replies: 22
Views: 2012

Re: First Look At Spells

Absolutely amazing. The project advances towards feature completeness at a breakneck pace! Also, (SPOILERS AHEAD), I went straight to the video and, for some reason, I knew it was going to end with lots of HALT!ing.