Search found 110 matches

by Al-Khwarizmi
Sat May 05, 2018 9:21 pm
Forum: Creator's Corner
Topic: Ravenborn's Sprite Refinery
Replies: 59
Views: 6042

Re: Ravenborn's Sprite Refinery

Thanks for the explanation and the link! I didn't remember old pixels weren't square (and not due to lack of hours playing in old CRTs...). :) Then my suggestion would be to add metadata in order to be able to distinguish sprites that were intended for rectangular pixels and need to be stretched in ...
by Al-Khwarizmi
Sat May 05, 2018 4:11 pm
Forum: Creator's Corner
Topic: Ravenborn's Sprite Refinery
Replies: 59
Views: 6042

Re: Ravenborn's Sprite Refinery

Shouldn't the world be drawn with the same aspect ratio as the original world, but showing more stuff on both sides? Or is there some technical difficulty preventing that? If that cannot be done, as a coder (but not a game dev, so I might be missing something) it seems like the most general and eleg...
by Al-Khwarizmi
Fri May 04, 2018 10:29 am
Forum: Developer Discussion
Topic: implementation of talk window
Replies: 249
Views: 23339

Re: started implementation of talk window

I think it makes sense to fix it (it can be considered a bug IMO) and I would use option 2 or 3... 2 is perhaps more immersive, as it's strange to refer to cardinal directions inside a building, 3 is more practical.
by Al-Khwarizmi
Mon Apr 23, 2018 7:21 pm
Forum: News
Topic: First Look At Spells
Replies: 22
Views: 1606

Re: First Look At Spells

Absolutely amazing. The project advances towards feature completeness at a breakneck pace! Also, (SPOILERS AHEAD), I went straight to the video and, for some reason, I knew it was going to end with lots of HALT!ing.
by Al-Khwarizmi
Fri Apr 13, 2018 7:19 am
Forum: Translations
Topic: [DFUnity] Spanish Translation
Replies: 42
Views: 5076

Re: Spanish Translation

That would be to much afford. You should really, as delvisomanda statement implies, focus on one basic Spanish translation. From there it will be a lot easier for someone to modify it, e.g. to add another dialect. I was not trying to suggest that different translations should be done from the get g...
by Al-Khwarizmi
Thu Apr 12, 2018 7:41 am
Forum: Translations
Topic: [DFUnity] Spanish Translation
Replies: 42
Views: 5076

Re: Spanish Translation

I've never known anyone to object to neutral. All I know is Spain's spanish is not welcome among people I speak to :lol: I wonder if that neutral ideal is worth pursuing or if it would be better in the long run to actually do more than one Spanish translation for different locales. And the opposite...
by Al-Khwarizmi
Fri Apr 06, 2018 8:33 am
Forum: Translations
Topic: [DFUnity] Spanish Translation
Replies: 42
Views: 5076

Re: Spanish Translation

I think the gist of the idea is that he wants to have a single image that will be valid both for vanilla resolution and for upscaling, because it will be integrated automatically into his upscaling process. Is there an accessible image file where one can copy the characters from the font from? I was...
by Al-Khwarizmi
Wed Apr 04, 2018 6:13 pm
Forum: Developer Discussion
Topic: Head Swaying from damage
Replies: 21
Views: 1353

Re: Head Swaying from damage

Aren't there damage types in Daggerfall? (e.g. the thing that makes blunt weapons more damaging to skeletons). Couldn't that have an influence? Or does reverse engineering indicate that it's definitely just damage amount?
by Al-Khwarizmi
Thu Mar 29, 2018 8:39 pm
Forum: Resolved
Topic: Build #103 Quest related monster not spawning [NOT REPRODUCED]
Replies: 9
Views: 678

Re: Build #103 Quest related monster not spawning

I remember being bitten by this in the original game.

To be honest, I would consider it a bug. Not a fault of DFU but of Daggerfall itself, of course, but a bug.
by Al-Khwarizmi
Tue Mar 27, 2018 9:02 am
Forum: Modder Discussion
Topic: RE: MIDI (a.k.a. Daggerfall Remastered Music Project)
Replies: 59
Views: 5310

Re: RE: MIDI

Amazing. I love your rendering of 5strong (the track I used to know as "GSTORY"?), it's one of my favorite tracks in Daggerfall. No worries man, always good to have choices. Indeed. There are a lot of different things that can be done with Daggerfall tracks, depending on artistic choices, and one do...