Search found 128 matches

by Uncanny_Valley
Sun Apr 19, 2015 7:30 pm
Forum: Creator's Corner
Topic: Birds in DaggerFall
Replies: 7
Views: 3967

Birds in DaggerFall

Name: Birds In DaggerFall Made by: Uncanny_Valley For: DaggerFall Tools For Unity (1.3.8) Version: 1.00 Description: This mod adds animated sprite birds to the world. Known Issues: None that I am aware of How to use: 1. Unpack the asset package into your Daggerfall for Unity project 2. In the Stream...
by Uncanny_Valley
Mon Apr 13, 2015 11:10 pm
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 440
Views: 109755

Re: Project "Increased Terrain Distance"

That is a really nice screenshot! Very nice indeed! :D
by Uncanny_Valley
Sun Apr 05, 2015 11:16 pm
Forum: General
Topic: Mod Discussion
Replies: 16
Views: 9177

Re: Mod Discussion

Seems like a good plan. Here comes my firsts thoughts, wishlist and ideas: 1.For the direct asset replacement. Allowing for normal map and height map with texture replacements. That if I put the texture file xxxx.png in the specified asset folder together with xxxx_nm.png (my normal map), then the n...
by Uncanny_Valley
Sun Apr 05, 2015 10:12 pm
Forum: Creator's Corner
Topic: DaggerJet Updates
Replies: 3
Views: 2078

Re: DaggerJet Updates

Really cool. Makes me dream about an epic dragon mount or perhaps a dwarven steampunk airship to fly around in the future. ;)
by Uncanny_Valley
Sat Apr 04, 2015 1:59 pm
Forum: Released Mods
Topic: [MOD] Distant Terrain
Replies: 440
Views: 109755

Re: Project "Increased Terrain Distance"

That's some great work. I love the progress that you made thus far. Have you increased the resolution of the height map, or is that still the same as before?
by Uncanny_Valley
Fri Apr 03, 2015 11:58 pm
Forum: Creator's Corner
Topic: Real grass
Replies: 146
Views: 48029

Re: Real grass

Name: Real Grass Made by: Uncanny_Valley For: DaggerFall Tools For Unity (1.3.8) Version: 1.01 This mod adds animated billboard grass on mostly all grass covered tiles in DaggerFall, the exceptions are when "grass" covers less than 1/4 of a tile. 1.01 fixes *Changed the way grass is added to terrain...
by Uncanny_Valley
Fri Apr 03, 2015 10:17 pm
Forum: General
Topic: Let's Make A New Demo!
Replies: 34
Views: 11461

Re: Let's Make A New Demo!

I think that Interkarma has the right idea. Modding capabilities are definitely important and I do agree that it's probably one the reasons why people want to play a DaggerFall remake. But what is also equally important is to make the game more accessible. For example, for people who never played th...
by Uncanny_Valley
Fri Apr 03, 2015 9:27 pm
Forum: Help & Support
Topic: My changes keep reverting
Replies: 3
Views: 2014

Re: My changes keep reverting

I was able to fix it. I noticed that every time that I opened the project there was a brief moment when it said "Decompressing Package", as if it automatically opened the unity package that DaggerFall Tools came with and automatically overwrote everything. So I made a disc clean and now it works per...
by Uncanny_Valley
Thu Apr 02, 2015 12:12 pm
Forum: Help & Support
Topic: My changes keep reverting
Replies: 3
Views: 2014

My changes keep reverting

This could be a bug with Unity 5 but I keep getting a strange bug where sometimes when I start Unity5 and load the project, all scripts and scenes resets to the way the where when I first installed DaggerFallTools. Scripts that I create myself never revert, it only happens with the things that came ...
by Uncanny_Valley
Wed Apr 01, 2015 11:26 am
Forum: General
Topic: Let's Make A New Demo!
Replies: 34
Views: 11461

Re: Let's Make A New Demo!

I uploaded my real grass mod. Try it out! :D I don't know if there is much more I can do with it at this point, but if I find anything to fix and improve I will of course upload it. Something I been thinking about (and was the first thing I played around with the tools) is to implement some easy way...