Search found 389 matches

by VMblast
Tue Aug 22, 2017 8:59 pm
Forum: Creator's Corner
Topic: Robert's Male Body
Replies: 7
Views: 2013

Re: Robert's Male Body

@NikitaTheTanner Yeah if you look at that way, they are better than originals ofc. However they are made in conjunction with normal map tech, which gives another level of dept and it can look pretty bad if you dont know what you are doing. Based on the original DF my view for the level of stylizatio...
by VMblast
Tue Aug 22, 2017 8:32 pm
Forum: Creator's Corner
Topic: Robert's Male Body
Replies: 7
Views: 2013

Re: Robert's Male Body

This is really good model. However I think its too realistic looking. Texture can be tweaked a little bit and hand paint some touch ups, however the 3D model itself is too realistic, which is great for that kind of a game. At least my personal view is that DF is and should be stylized, vast open wor...
by VMblast
Tue Aug 22, 2017 8:22 pm
Forum: Creator's Corner
Topic: Just some new 2D/3D ideas and proposals
Replies: 594
Views: 103377

Re: Just some new 2D/3D ideas and proposals

This is one of the experiments I've had in mind. This texture was made in Substance Designer (not by me -Ive just did some photoshop tweaking to make it 3D). I was interested to see how much you can make it stylized, but not too much. Just the right balance. What do you think? :?: Maybe it could be ...
by VMblast
Tue Aug 22, 2017 5:32 pm
Forum: Creator's Corner
Topic: Just some new 2D/3D ideas and proposals
Replies: 594
Views: 103377

Re: Just some new 2D/3D ideas and proposals

@AlexanderSig Yep thats exact one. Here, this is original FBX exported from Maya. (note its just model without textures -for the textures check out Unity package) https://drive.google.com/open?id=0B1vHJpIjLPHROVJtamZndTlMMmM PS -When Ive searched for the potential model to export, in Daggerfall Mode...
by VMblast
Tue Aug 22, 2017 2:58 pm
Forum: Creator's Corner
Topic: Just some new 2D/3D ideas and proposals
Replies: 594
Views: 103377

Re: Just some new 2D/3D ideas and proposals

AlexanderSig wrote:Do you have the modelID for the original tavern model? I can get this working ingame
According to Daggerfall Modelling Tool its No. 252. I hope this helps.
by VMblast
Tue Aug 22, 2017 1:36 pm
Forum: Creator's Corner
Topic: Just some new 2D/3D ideas and proposals
Replies: 594
Views: 103377

Re: Just some new 2D/3D ideas and proposals

Updated Unity package (Tavern Test), this time with AO map added (poormans lightmap).

https://drive.google.com/open?id=0B1vHJ ... FdYeHhRQVE
by VMblast
Mon Aug 21, 2017 8:05 pm
Forum: Creator's Corner
Topic: Daggerfall retexture
Replies: 117
Views: 22138

Re: Daggerfall retexture

I really like that last screenshoot -Castle Daggerfall. very interesting hmm :) Which gives me some ideas to experiment upon. :P
by VMblast
Mon Aug 21, 2017 8:34 am
Forum: Creator's Corner
Topic: No nudity patch
Replies: 38
Views: 7229

Re: No nudity patch

@username
Why would you hide nudity?
by VMblast
Sun Aug 20, 2017 12:03 pm
Forum: Creator's Corner
Topic: Just some new 2D/3D ideas and proposals
Replies: 594
Views: 103377

Re: Just some new 2D/3D ideas and proposals

Arl has the right idea, the original would work nicely as a LOD model as the styles are such a close match. And depending how close the models are in proportion and overall shape, the original model could make a nice efficient mesh collider as well. Yeah, its true about the collider mesh. The origi...
by VMblast
Sat Aug 19, 2017 9:54 am
Forum: Creator's Corner
Topic: Just some new 2D/3D ideas and proposals
Replies: 594
Views: 103377

Re: Just some new 2D/3D ideas and proposals

Here's the link for the unity package Tavern model test. https://drive.google.com/open?id=0B1vHJpIjLPHRajZGWEZHeGdLbnc Im not completely satisfied and I think there's too many polygons. Im still searching for the right balance between good expressive relief and unnecessary polycount. Also Im not sat...