Search found 491 matches

by VMblast
Tue Mar 12, 2019 2:15 pm
Forum: Released Mods
Topic: [MOD] Trees Of Daggerfall
Replies: 119
Views: 16589

Re: Trees Of Daggerfall

This is quickly becoming a must-have mod! Are you making any head-way on performance optimization? Ive made all the necessary optimizations as I was working along (poly count/texture size/LODs). Ive made about 95% of the items from the temperate set and when I test it, its working buttery smooth on...
by VMblast
Mon Mar 11, 2019 11:46 am
Forum: Released Mods
Topic: [MOD] Trees Of Daggerfall
Replies: 119
Views: 16589

Re: Trees Of Daggerfall

You stealing my thunder, bruh?!?! !They've Called Me......THE THUNDERSTEALERRRRRRR!!!! ⚡ muhuhuhahahaaaaa ⚡ :lol: !Its coming! :P Few more screenshots. (personal note -maybe its just me, but the 3D trees give totally different perspective and unique experience...strange :P ) Everything is tucked in...
by VMblast
Sun Mar 10, 2019 7:47 pm
Forum: Released Mods
Topic: [MOD] Trees Of Daggerfall
Replies: 119
Views: 16589

Re: Trees Of Daggerfall

Added a couple of new small rock replacements for the 504 set.

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by VMblast
Sun Mar 10, 2019 2:05 pm
Forum: Released Mods
Topic: [MOD] Trees Of Daggerfall
Replies: 119
Views: 16589

Re: Trees Of Daggerfall

King of Worms wrote:
Sun Mar 10, 2019 12:51 pm
Sounds good to me :)
Btw, what textures are u using in the screen? The terrain, roofs etc?
Ive rescaled all of the terrain/housing vanilla textures with the AIGigapixel. Just using it internally. :P
by VMblast
Sun Mar 10, 2019 11:27 am
Forum: Mods & Features General
Topic: New mod requests for Daggerfall
Replies: 3
Views: 362

Re: New mod requests for Daggerfall

Any possible of making these incredible mods? Realistic Rain Puddles Realistic Waters Realistic Sandstorm 3D horse 3D Weapons Adding new additional 3D creatures/monsters and animals into Hammerfell and High Rock in there regional area, looking at ESO is a good example. (Scorpions, Fellrunners, Mudc...
by VMblast
Sat Mar 09, 2019 10:27 pm
Forum: Released Mods
Topic: [MOD] Handpainted model replacement project (Release v1.83c)
Replies: 520
Views: 107395

Re: [MOD] Handpainted model replacement project (Release v1.43) - Updated february 2019

and one last thing :) Any plans on having the desert city walls textures made from sandstone? I can send you the textures... As it is now, the model uses the black bricks from other regions.. walls.jpg Ive started working on the desert walls about 2 years ago, but due to -life-, never got chance to...
by VMblast
Sat Mar 09, 2019 10:02 pm
Forum: Released Mods
Topic: [MOD] Trees Of Daggerfall
Replies: 119
Views: 16589

Re: Trees Of Daggerfall

I wanted to climb trees in the gamrs since I saw a 1st 3d tree screenshot in the 90s... games failed miserably at delivering this to me. Please make this a feature :) Maybe if Tedious travel MOD is ON the trees shold have no colliders.. but damn I need a tree climbing in DFU! Bring back the childho...
by VMblast
Fri Mar 08, 2019 10:33 pm
Forum: Released Mods
Topic: [MOD] Trees Of Daggerfall
Replies: 119
Views: 16589

Re: Trees Of Daggerfall

Im going to crack. I guess you can climb up the trees now. :lol:


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by VMblast
Thu Mar 07, 2019 11:51 pm
Forum: Released Mods
Topic: [MOD] Trees Of Daggerfall
Replies: 119
Views: 16589

Re: Trees Of Daggerfall

No problems here, bud. VMblastTreesPerformance2.jpg Lookin' daaaaamn nice, too btw. P.S. Try disabling "Dynamic Occluded" setting on all the prefabs and their LODs in the Mesh Renderer component. Maybe the CPU is struggling to calculate the occlusion culling? Edit: Forgot to mention that I have Ter...
by VMblast
Thu Mar 07, 2019 9:08 pm
Forum: Released Mods
Topic: [MOD] Trees Of Daggerfall
Replies: 119
Views: 16589

Re: Trees Of Daggerfall

Ok Im releasing this test alpha MOD for testing purposes only. Ive included five trees in this pack. Currently at my machine it runs about 6fps...so its pretty bad. If anyone can find what is the problem, please let me know. TREES OF DAGGERFALL 0.01a aplha testing: If you love something let it go. ...