Extreme weather mod

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Jay_H
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Extreme weather mod

Post by Jay_H » Thu Oct 24, 2019 4:33 pm

Surely this kind of stuff is possible in Unity, right? High winds, tornadoes, hurricanes, sandstorms, earthquakes, and all kinds of other environmental disruptions could hit the Iliac Bay. Perhaps you'd be unable to rest outdoors while some of these things are happening?
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King of Worms
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Re: Extreme weather mod

Post by King of Worms » Thu Oct 24, 2019 9:10 pm

Id like to see weather extend for a loooong time :) I hope someone can build upon the "enhanced sky" and push it a bit further

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Ralzar
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Re: Extreme weather mod

Post by Ralzar » Fri Oct 25, 2019 6:55 am

That would be really nice. I allready love it when you hear thunder during rain.

Effects I can think of on the fly:


Extreme weather makes all, or most, random walking NPCs stay inside, leaving town streets deserted undtil the weather passes.

Strong winds could actually push the player around.

Lightning strikes in random trees. Or even in a well-armoured player?

Heavy rain could lead to flooding. So the town has the ankle-deep water you sometimes run into in dungeons.

Scorching sun could lead to sun damage even if you are not a vampire. Not to mention fatigue damage from heat stroke. Or maybe heat stroke would be a disease?
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Herowho
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Re: Extreme weather mod

Post by Herowho » Sat Nov 09, 2019 5:09 am

Ralzar wrote:
Fri Oct 25, 2019 6:55 am

Scorching sun could lead to sun damage even if you are not a vampire. Not to mention fatigue damage from heat stroke. Or maybe heat stroke would be a disease?
That would make the desert more interesting. Maybe you would have to wait inside interiors for night, or drink bottles of water to fend off the effects for a time. There's water in bottles in Daggerfall, right, or is there just oil?

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Ralzar
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Re: Extreme weather mod

Post by Ralzar » Sat Nov 09, 2019 10:15 am

Herowho wrote:
Sat Nov 09, 2019 5:09 am
Ralzar wrote:
Fri Oct 25, 2019 6:55 am

Scorching sun could lead to sun damage even if you are not a vampire. Not to mention fatigue damage from heat stroke. Or maybe heat stroke would be a disease?
That would make the desert more interesting. Maybe you would have to wait inside interiors for night, or drink bottles of water to fend off the effects for a time. There's water in bottles in Daggerfall, right, or is there just oil?
Eeeh, there is the ingredients "Pure Water", which for some reason is a bottle of yellow liquid?

Anyway, I made a more extensive mod suggestion in the same vein here:

viewtopic.php?f=12&t=2954

If this mechanic could be incorporated into that as well, that would lead to a completely different Daggerfall experience.
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Narf the Mouse
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Re: Extreme weather mod

Post by Narf the Mouse » Sat Nov 09, 2019 12:48 pm

Herowho wrote:
Sat Nov 09, 2019 5:09 am
That would make the desert more interesting. Maybe you would have to wait inside interiors for night, or drink bottles of water to fend off the effects for a time. There's water in bottles in Daggerfall, right, or is there just oil?
Voluminous robes actually work rather well in the desert. Hence, them being common Muslim apparel for thousands of years. The effect, as I understand it, is to effectively carry your own portable, shaded tent with you.

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BadLuckBurt
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Re: Extreme weather mod

Post by BadLuckBurt » Sat Nov 09, 2019 12:55 pm

Ralzar wrote:
Sat Nov 09, 2019 10:15 am
Eeeh, there is the ingredients "Pure Water", which for some reason is a bottle of yellow liquid?
Bottled at the infamous Bear Grylls springs. Sorry, couldn't resist.

On topic, extreme weather would be cool, I always enjoyed the ash and blight storms in Morrowind. Wrothgaria and the Dragon Tail Mountains could do with feeling less hospitable.
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