[Feature Request] Run Toggle

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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hello
Posts: 45
Joined: Sun Jan 20, 2019 8:18 pm

[Feature Request] Run Toggle

Post by hello » Sat Aug 01, 2020 8:12 am

the sneak toggle is really cool, thanks for it! just makes me wish for a run toggle even more! now that such a toggle key exists could you not just reuse large parts of the code and implement the same thing for run? that would be amazing!
holding down shift for hours on end gets really tiresome and in my case actually starts to hurt after a while due to busted wrists from playing too much starcraft a couple years ago :oops:

i like the autorun feature a lot but i feel it's not quite the whole package yet without a run toggle as well.
thanks for considering!

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UnopenedCanofSpoopy
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Joined: Mon Aug 12, 2019 6:21 pm

Re: [Feature Request] Run Toggle

Post by UnopenedCanofSpoopy » Sun Aug 02, 2020 5:24 pm

This was actually one of the only things I was surprised was not immediately added to this version of Daggerfall when I first tried it out.

yabay
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Joined: Wed Aug 14, 2019 11:32 am
Location: Russia

Re: [Feature Request] Run Toggle

Post by yabay » Sun Aug 02, 2020 6:25 pm

Uh, wait, what about this:
Last edited by yabay on Wed Aug 05, 2020 12:51 pm, edited 1 time in total.

hello
Posts: 45
Joined: Sun Jan 20, 2019 8:18 pm

Re: [Feature Request] Run Toggle

Post by hello » Wed Aug 05, 2020 11:46 am

yabay wrote:
Sun Aug 02, 2020 6:25 pm
Uh, wait, what about this:

that's not a run toggle (always run), it's autorun (just moves forward). which is cool and definitely helps, but it's not what this topic is about.

yabay
Posts: 28
Joined: Wed Aug 14, 2019 11:32 am
Location: Russia

Re: [Feature Request] Run Toggle

Post by yabay » Wed Aug 05, 2020 12:49 pm

Ah, I see, a misunderstanding, I'm not native :). You want the character to be in running mode after starting the game. This is like in Skyrim or oblivion, where you can configure the ini file.

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