Controls - enhancements/bugs
Posted: Sun May 13, 2018 10:06 am
A few quality-of-life/possible bugfix requests for base DFU re: the control screen/scheme:
1) The "Notebook" option should be removed from the Controls screen, as it was never implemented in either vanilla Daggerfall or DFU.
2) The following key bindings should always function as "toggles" (i.e. the same key should both open and close the window, in addition to ESC closing the window), including if the key bindings are changed to non-default keys: Character Sheet, Inventory, Rest, Transport, Logbook, Automap, Travel Map.
3) This may be a bug (Live Build 111/May 12, Win 64-bit), but in my limited testing, it seems edited key bindings revert to default bindings randomly, both after game save/load and within a single game save. I noticed this with the Cast Spell key (reverting from my selected "G" binding to "Backspace"), the Automap key (reverting from my selected "X" binding to "M"), the Inventory key (reverting from my selected "V" binding to "F6"), etc. Edited control key bindings should always consistently persist both within and across saves.
I hope this was the right place to post about these issues - thanks!
1) The "Notebook" option should be removed from the Controls screen, as it was never implemented in either vanilla Daggerfall or DFU.
2) The following key bindings should always function as "toggles" (i.e. the same key should both open and close the window, in addition to ESC closing the window), including if the key bindings are changed to non-default keys: Character Sheet, Inventory, Rest, Transport, Logbook, Automap, Travel Map.
3) This may be a bug (Live Build 111/May 12, Win 64-bit), but in my limited testing, it seems edited key bindings revert to default bindings randomly, both after game save/load and within a single game save. I noticed this with the Cast Spell key (reverting from my selected "G" binding to "Backspace"), the Automap key (reverting from my selected "X" binding to "M"), the Inventory key (reverting from my selected "V" binding to "F6"), etc. Edited control key bindings should always consistently persist both within and across saves.
I hope this was the right place to post about these issues - thanks!