UI/controls - enhancements

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Mike
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UI/controls - enhancements

Post by Mike » Thu May 17, 2018 1:57 am

Ideas for base DFU enhancements to the character sheet/creation/leveling UIs, the HUD, and the control scheme:

Character sheet UI enhancements
1) Display current/maximum spell point values
2) Add tooltip info displaying leveling progress in each skill
3) Add tooltip info displaying total skill increases remaining until next level-up
4) Add bounty/crime/regional reputation indicator if DFU able to track all crimes rather than only most recent*
5) Move health/disease status info from second Status pop-up to character sheet and/or HUD

Character creation/leveling UI enhancements
1) OPTIONAL SETTING: Display total value of each roll on character creation attributes dice roll screen
2) OPTIONAL SETTING: Force maximum attribute/health bonus points at level-up

HUD enhancements
1) Display current/maximum character health/fatigue/spell point values
2) Display remaining duration of active effects*
3) Display number of arrows remaining if bow equipped*
4) OPTIONAL SETTING: Display current/maximum enemy health/fatigue/spell point values*

Controls enhancements
1) OPTIONAL SETTING: Run and Sneak operate as always on/always off toggles

*Ideas marked with "*" credited to Ziune Wolf (viewtopic.php?f=12&t=1085#p13063)!

One little feature that I guess would be simple to eventually implement would be an optional display on the character creation attributes dice roll screen showing the total value of each roll (i.e. the sum of the 8 attributes' base values plus the bonus points that were rolled). This would make min-maxing the starting stat values a lot easier.
Last edited by Mike on Wed Jun 06, 2018 1:33 am, edited 38 times in total.

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Hazelnut
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Re: Character creation - display total value of stats roll

Post by Hazelnut » Thu May 17, 2018 6:21 pm

How about only if you name your character "MinMax" does the total appear! :twisted:

:lol:

Mike
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Re: Character creation - display total value of stats roll

Post by Mike » Thu May 17, 2018 8:37 pm

Ha, I like it - let's see this in new builds tomorrow. :D

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Jay_H
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Re: Character creation - display total value of stats roll

Post by Jay_H » Fri May 18, 2018 12:19 am

I believe technically the correct term is munchkin :lol:
Try over 90 all-new quests in the first Daggerfall Unity Quest Pack.

Mike
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Re: Character creation - display total value of stats roll

Post by Mike » Fri May 18, 2018 1:24 am

I believe "optimizer" is the politically correct term. ;)

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Jay_H
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Re: Character creation - display total value of stats roll

Post by Jay_H » Fri May 18, 2018 2:15 am

Agreed, that would be it :)
Try over 90 all-new quests in the first Daggerfall Unity Quest Pack.

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Hazelnut
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Re: Character creation - display total value of stats roll

Post by Hazelnut » Fri May 18, 2018 10:19 am

Jay_H wrote:
Fri May 18, 2018 12:19 am
I believe technically the correct term is munchkin :lol:
It was a reference to the Goblins comic character MinMax. :ugeek:

Who is a total munchkin.

Mike
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Re: Character creation - display total value of stats roll

Post by Mike » Fri May 18, 2018 12:04 pm

Ah - cheers for the education. :geek:

Also, just added some more ideas to the top post for enhancements to the character sheet/creation UIs and control scheme.

Mike
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Re: UI/controls - enhancements

Post by Mike » Thu May 31, 2018 7:43 am

Reorganized the first post, and added four UI/HUD-related ideas originally suggested by Ziune Wolf.

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Ziune Wolf
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Re: UI/controls - enhancements

Post by Ziune Wolf » Thu May 31, 2018 5:20 pm

I agree with these changes. Quality of life changes are something that we can definitely improve upon from classic. :)

Also, thank you (again) for giving my ideas a little more light, again. Glad to see someone else is thinking about the little things that can make the game a lot more accessible and easy to use, not just for new players, but for veterans as well. :)

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