Oh! How come I didn't notice it before... Now, I can't unsee it... Good catchKing of Worms wrote: ↑Sat Jan 12, 2019 10:27 am PS: you dangerously remind me of Todd Howard on the picture
UI/controls - enhancements
- Alyndiar
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Re: UI/controls - enhancements
- mikeprichard
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Re: UI/controls - enhancements
"Todd Howard"...? I have no idea who you're talking about.
- Alyndiar
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Re: UI/controls - enhancements
Just so you could add this to your list, since InterKarma said he thought about it and it might happen, an 8x8 popup scrolling window for spell icon selection You have no idea how happy that would make me
- mikeprichard
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Re: UI/controls - enhancements
Just added this to the first post with a link to your discussion with Interkarma. VMblast's icons are looking really slick!
- King of Worms
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Re: UI/controls - enhancements
Todd Howard is a director and executive producer at Bethesda Game Studios, hes responsible for things like Fallout 68 (or whats the number) and lots of ppl dont exactly like him
You cant deny theres some similarity sorry for offtopic tho!
You cant deny theres some similarity sorry for offtopic tho!
Spoiler!
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- TheLacus
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Re: UI/controls - enhancements
@mikeprichard, were you in the chess club?
- mikeprichard
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Re: UI/controls - enhancements
I was writing games when I was, you know, 12, whatever. And uh, the other kids on the block would say, you know, "I'm gonna play quarterback for the Cowboys." And I'd be, like, "I'm gonna make video games, and everyone's gonna play 'em." "You dork. Go back to the chess club." Who's laughin' now?
...yes, I was in the chess club
- pango
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Re: UI/controls - enhancements
I have no idea what you're talking about
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- mikeprichard
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Re: UI/controls - enhancements
Just updated the OP to note that the requested optional run and sneak state toggles are going to be added to base DFU in alpha (viewtopic.php?f=4&p=24311#p24310) - thanks again, Interkarma.
Last edited by mikeprichard on Mon May 27, 2019 8:55 pm, edited 2 times in total.
- mikeprichard
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Re: UI/controls - enhancements
Another requested enhancement has just been added by Hazelnut for upcoming builds: "Add tooltip info displaying skill increases remaining until next level-up". Clicking the leveling bar will now display the percentage progress to the next level, similar to the mouseover tooltip available in Morrowind (viewtopic.php?f=12&t=1604&p=24812#p24809). Updated the list in the OP.