Real-time skill increases

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Jay_H
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Real-time skill increases

Post by Jay_H » Tue May 22, 2018 6:37 pm

I believe skills are now in their permanent state, which suggests to me moddability. Does anyone know how difficult it would be to make skills increase in real time rather than after resting?
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mikeprichard
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Re: Real-time skill increases

Post by mikeprichard » Tue May 22, 2018 8:22 pm

That would be YUUUGE - I would always use that mod.

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Hazelnut
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Re: Real-time skill increases

Post by Hazelnut » Tue May 22, 2018 9:03 pm

Hate to burst your bubble chaps, but from what I know of that area of the code it's not easily moddable.

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Jay_H
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Re: Real-time skill increases

Post by Jay_H » Tue May 22, 2018 9:24 pm

Ah, too bad. Well, it was worth a shot :)
Come join the Unofficial Daggerfall Unity Discord.
Try the first Daggerfall Unity Quest Pack with roughly 210 all-new quests.
I write quests but have no technical knowledge.

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mikeprichard
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Re: Real-time skill increases

Post by mikeprichard » Tue May 22, 2018 9:53 pm

Yeah, too bad. But sort of on this topic, I feel even base DFU could improve on the character/skill tooltip info to make it easier to track your leveling progress within each skill and overall. I've been collecting some ideas in the first post in this topic you saw earlier: viewtopic.php?f=12&t=1042. Not sure if all of those are even possible, but I think they'd all be significant UI enhancements down the road.

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