Lockpicking overhaul

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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Jay_H
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Joined: Tue Aug 25, 2015 1:54 am

Lockpicking overhaul

Post by Jay_H » Tue May 22, 2018 6:45 pm

In classic I always found it a serious damper to only be able to pick any lock once. I had thought of being given unlimited attempts like with bashing, but then there would be no balance; bashing would always be inferior even to the most basic lockpicker. Perhaps up to five attempts per door or something.

Furthermore, there should be some answer to magically locked doors, which were absolute roadblocks in classic. Even worse was the game's mechanic of increasing the level of dungeon locks to your lockpicking skill, until all doors were magically locked :lol:
Try over 90 all-new quests in the first Daggerfall Unity Quest Pack.

Mike
Posts: 162
Joined: Sun Feb 19, 2017 6:49 pm

Re: Lockpicking overhaul

Post by Mike » Tue May 22, 2018 8:23 pm

Also agree on this - lockpicking needs some serious mod "fixes" to address these vanilla issues. Not to mention that level scaling in RPGs (any level scaling mechanic in my opinion, including loot/enemy strength etc., and certainly scaling of this kind) needs to be killed with fire. Would be interested to see what people come up with.

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