I would like to further consider modding the attribute system one day - at least to be able to judge how difficult it would be to implement a given idea.
Does anybody know of a reliable source where I could find when and how the game takes into account the various attributes? The formulae themselves and when and for what they are used could be most informative.
I would particularly like to start with how high a maximum could be set for the individual attributes that wouldn't break game mechanics. Clearly, all formulae that use the given attribute need to be studied. I appreciate your help.
Suggestion: Attributes above 100
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Re: Suggestion: Attributes above 100
Interest in expanding and improving the Magic system, Capitalism and an Unleveled World.
My main quest in the DFU community is my (Mostly) Magic Mod.
My main quest in the DFU community is my (Mostly) Magic Mod.
- Sandro
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Re: Suggestion: Attributes above 100
Just thought I'd pop in and express my interest in this subject as a feature. Enhancing stats above the natural is commonplace in the later games. Becoming a lycanthrope or a vampire feels almost purely negative at a high level without being able to go above normal stats.
- Jay_H
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Re: Suggestion: Attributes above 100
Indeed, it's hard to imagine a Morrowind without incredibly broken basic mechanics
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Re: Suggestion: Attributes above 100
I mean, isn't everything being broken just part of the charm of old games? Hell, look at Marvel vs Capcom 2 pros, they love their balance nice and brokenJay_H wrote: ↑Sat Jul 06, 2019 2:44 am Indeed, it's hard to imagine a Morrowind without incredibly broken basic mechanics
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Re: Suggestion: Attributes above 100
So has nobody made a mod that lets attributes and skills go past 100? All the mods we have for Daggerfall Unity and nobody has made this yet?
- Ralzar
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