Re: Suggestion: Attributes above 100
Posted: Wed Apr 24, 2019 2:33 pm
I like this idea, but would modify it a little. Like for a race with the following statsJay_H wrote: ↑Sat Oct 06, 2018 6:07 amI like your whole post, but this to me is really good. A Breton or High Elf should definitely have greater magic potential than a Nord or a Khajiit in a permanent sense, and so on.Narf the Mouse wrote: ↑Sat Oct 06, 2018 6:01 amAlso, still on the topic of attributes above 100, I like the method of adjusting the maximum by the racial modifier. So, for a completely arbitrary example, if your racial modifiers are:
Then your attribute maximums are:Code: Select all
+10, -10, +10, -10, +10, -10, +10, -10
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110, 90, 110, 90, 110, 90, 110, 90
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+10, -10, +10, -10, +10, -10, +10, -10
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120, 80, 120, 80, 120, 80, 120, 80
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130, 70, 130, 70, 130, 70, 130, 70
Perhaps there might be attributes I wouldn't tweak in this way. Or an alternative would be to turn off limits completely and let the player decide which attributes to develop. As I see it, currently, it is not possible to gain too many levels, so there is an implicit hard aggregate maximum limit there. (If you can only gain 23 levels and you get a max. of 6 attribute points per level, then you only get 138 points in total no matter what. This last idea - turning the limits off completely - is probably not a good one, I just wanted to illustrate the extreme on that side of the argument.
I would also argue that more possibilities like
Spoiler!
Jay_H wrote: ↑Fri Oct 05, 2018 1:54 am Classic established that attributes such as Strength and Intelligence should cap at 100. Third-party utilities made possible increasing stats beyond 100. To not mess with the classic iteration, I suggest this be moddable at some point to allow infinite growth of attributes.
I like the basic idea, but wouldn't make the potential infinite. Yes, 100 can be thought of as the absolute peak of mortal achievement, but also, we could think of ways by which and circumstances under which these limits can be transcended and to what degree.CM August wrote: ↑Fri Oct 05, 2018 12:15 pm In-universe, I interpret 100 to be the absolute peak of mortal achievement. On the other hand, if an option to let them grow indefinitely becomes available in the future, I'd love to see it as something that can be "unlocked" during normal play. After all, there's no shortage of deities in the Elder Scrolls universe who may reward the player with means to break those limits and go even further beyond...
EDIT: I had a couple of thoughts + I'd like to give a synthesis of what I was trying to say.
I would propose a system in which there would be normal circumstances and extraordinary circumstances.
Under "normal circumstances", there would be set upper limits, but these would not all be 100, but instead could vary by race or class. It makes perfect sense to have a High Elf or a Breton able to achieve more in the field of magic naturally, and e.g. a Nord or a Khajiit better naturally suited for physical challenges. Based on the character's race, in the attributes the given race has an advantage in, the upper limit could be as high as 125 with upper limits of 80 applied to those attributes where the given race has a comparative disadvantage (100*1.25=125 while 80*1.25=100) . These modifications could be thought of as follows. We consider 100 to be the pinnacle of mortal achievement, on average, but the individual races have their general tendencies, as discussed above, so 100 is the maximum that a member of a race with an average amount of talent in a given attribute gets. In attributes that the race excels in, it gets a higher maximum and in attributes it is weaker in, it gets a lower maximum. Optionally, during class creation, these could be rearranged by the player (I am not sure this possibility to rearrange would be good, just another suggestion to consider).
Then, there would be extraordinary circumstances. E.g. you finish a difficult quest line for the Gods or Deadra or a very powerful and ancient wizard (quests and quest-lines to be modded in, also) and as a reward, you can somehow become even greater at some attribute.