New advantages/disadvantages discussion
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New advantages/disadvantages discussion
In honour of the upcoming optional climbing system, my next character will use no magic, and having climbing, jumping, running, and swimming as a major part of their built, and be a Khajiit. As part of that, I plan on taking:
* Cannot Use Magicka In Daylight
* Cannot Use Magicka In Darkness
* Cannot Regenerate Magicka
And:
* Spell Absorption
Is this viable?
* Cannot Use Magicka In Daylight
* Cannot Use Magicka In Darkness
* Cannot Regenerate Magicka
And:
* Spell Absorption
Is this viable?
Last edited by Narf the Mouse on Sat Oct 06, 2018 5:32 am, edited 1 time in total.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- Interkarma
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Re: Does spell absorption require free space in your magicka bar?
Spell absorption is "all or nothing". Either you can swallow the whole amount onto your empty magicka bar or the full damage goes through.
I like the idea of stopping magicka regen to help maintain an empty bar. Now all you need is a way to dump that excess magicka you absorb later. Considering your other limitations, it would be impossible to cast anything to shed spell points.
What we need is a "spell leech" item effect that will drain your own spell points from a "cursed" item. This side effect doesn't exist in classic spell maker, but it could be added later.
I like the idea of stopping magicka regen to help maintain an empty bar. Now all you need is a way to dump that excess magicka you absorb later. Considering your other limitations, it would be impossible to cast anything to shed spell points.
What we need is a "spell leech" item effect that will drain your own spell points from a "cursed" item. This side effect doesn't exist in classic spell maker, but it could be added later.
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Re: Does spell absorption require free space in your magicka bar?
Or a "spell leak" disadvantage, that drains your magicka. Resting would (normally) allow you to regain your magicka, but slower than normal; maybe half the usual rate.Interkarma wrote: ↑Fri Oct 05, 2018 4:32 am Spell absorption is "all or nothing". Either you can swallow the whole amount onto your empty magicka bar or the full damage goes through.
I like the idea of stopping magicka regen to help maintain an empty bar. Now all you need is a way to dump that excess magicka you absorb later. Considering your other limitations, it would be impossible to cast anything to shed spell points.
What we need is a "spell leech" item effect that will drain your own spell points from a "cursed" item. This side effect doesn't exist in classic spell maker, but it could be added later.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
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- Joined: Mon Nov 30, 2015 6:32 pm
Re: Does spell absorption require free space in your magicka bar?
Although with the specific setup, a "spell leak" disadvantage would be an advantage.
Maybe a spell absorption advantage for characters who can't use magic, which isn't as effective, but doesn't require free space?
Maybe a spell absorption advantage for characters who can't use magic, which isn't as effective, but doesn't require free space?
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- Feralwarlord
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Re: Does spell absorption require free space in your magicka bar?
perhaps a "spell cancel" advantage that negates magic at the cost of magicka and only works while you have magicka. the cost should probably be a % of you magicka so it isn't more advantageous to a magic class than any other classNarf the Mouse wrote: ↑Fri Oct 05, 2018 8:28 pm Although with the specific setup, a "spell leak" disadvantage would be an advantage.
Maybe a spell absorption advantage for characters who can't use magic, which isn't as effective, but doesn't require free space?
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Re: Does spell absorption require free space in your magicka bar?
That'd be an interesting opposite.Feralwarlord wrote: ↑Fri Oct 05, 2018 8:42 pmperhaps a "spell cancel" advantage that negates magic at the cost of magicka and only works while you have magicka. the cost should probably be a % of you magicka so it isn't more advantageous to a magic class than any other classNarf the Mouse wrote: ↑Fri Oct 05, 2018 8:28 pm Although with the specific setup, a "spell leak" disadvantage would be an advantage.
Maybe a spell absorption advantage for characters who can't use magic, which isn't as effective, but doesn't require free space?
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- Jay_H
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Re: Does spell absorption require free space in your magicka bar?
We should make a topic over in Modding about all kinds of new additions to the character generator. This one is an excellent start.
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Re: Does spell absorption require free space in your magicka bar?
And that is an excellent point.
Actually, why not just move and rename this thread, and keep using it?
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
- Interkarma
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Re: Does spell absorption require free space in your magicka bar?
Moved to the modder feature request forum now. You should be able to edit your first post and rename title.
- Jay_H
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Re: Does spell absorption require free space in your magicka bar?
Thanks Interkarma.
Now then, what about damage resistance as a chargen trait? Resist normal weaponry for human opponents, resist natural damage for all beast types, and resist magical damage for atronach, vampire, and daedric types. Maybe 25% or 33% lower.
And a magicka-conversion trait: if magicka is not full, health will not regen during rest but magicka will regen at double speed. If magicka is full, health regens normally during rest.
And a magicka regeneration trait, complementary to health regeneration.
Now then, what about damage resistance as a chargen trait? Resist normal weaponry for human opponents, resist natural damage for all beast types, and resist magical damage for atronach, vampire, and daedric types. Maybe 25% or 33% lower.
And a magicka-conversion trait: if magicka is not full, health will not regen during rest but magicka will regen at double speed. If magicka is full, health regens normally during rest.
And a magicka regeneration trait, complementary to health regeneration.