Unexplored path visibility in automap

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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BansheeXYZ
Posts: 124
Joined: Fri Oct 23, 2015 8:19 pm

Unexplored path visibility in automap

Post by BansheeXYZ » Fri Oct 05, 2018 8:16 am

Daggerfall has such massive, maze-like dungeons that fork a lot, with layers that obscure other layers in the map system. The more you explore, the harder it becomes to see forks you never took and doors you never opened. I'd like to see these segments of the map blink so that they stand out and you aren't straining to find them.

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