Unexplored path visibility in automap
-
- Posts: 555
- Joined: Fri Oct 23, 2015 8:19 pm
Unexplored path visibility in automap
Daggerfall has such massive, maze-like dungeons that fork a lot, with layers that obscure other layers in the map system. The more you explore, the harder it becomes to see forks you never took and doors you never opened. I'd like to see these segments of the map blink so that they stand out and you aren't straining to find them.