Dreaming: overhauled procedural generation and other Tamriel provinces

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
Post Reply
User avatar
Posts: 15
Joined: Wed Jul 18, 2018 11:29 am

Dreaming: overhauled procedural generation and other Tamriel provinces

Post by Rytelier » Sun Oct 14, 2018 1:55 pm

Daggerfall has world in scale of real world, but it's super boring. Heh. Old game got pretty ambitious. But now we are in 2018, the tech gone forward a lot and we have a Daggerfall remake on a powerful engine, what more is needed?

As tradition is in TES games, there will be mods that will completely flip graphics upside down and make it modern. But graphics won't look that good without completely overhauled landscapes. And it will need some completely remade procedural generation algorithms, that will add more than just randomly scattered trees. Yes, this is hard and very ambitious and I'm not expecting modders to make it in 5 minutes, but anyway, it should be tried at least.
Allow the world for more variety, dense forests, rivers, lakes, canyons, mountains, etc.
Also better dungeons, with more variety and different variants, allowing not only for expansive crypts, but also caves, dwemer ruins, etc.
Maybe there are some good free Unity libraries that can help with that?

Also as another TES modding tradition is, modding other Tamriel provinces into the game. It would be interesting to have different lands in real world scale. I'd like to see Morrowind like this, just imagine:
https://www.deviantart.com/thornspine/a ... -486142377

I don't know how much is it possible to achieve, if there's someone experienced with that, tell me.

Narf the Mouse
Posts: 743
Joined: Mon Nov 30, 2015 6:32 pm

Re: Dreaming: overhauled procedural generation and other Tamriel provinces

Post by Narf the Mouse » Wed Oct 17, 2018 2:33 am

As an Easter Egg, if you play the game for thirty in-game years and are arrested in Cyrodiil, you wake up in the Imperial Dungeons with an annoying Dunmer in the opposite cell...
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

Posts: 16
Joined: Sun Apr 07, 2019 6:16 am

Re: Dreaming: overhauled procedural generation and other Tamriel provinces

Post by meritamas » Wed Apr 24, 2019 2:15 pm

I would like to see both of Rytelier's ideas come to life. More variety in landscapes would be nice, but modding in other provinces - that would open up a world of new possibilities. On the other side, it must be a ton of work just to make a model of how to achieve these goals.
On the long run, though, even things that seem very remote now can be possible. I am a new forum member and as I read through some of the older posts, I guess some years ago the idea that DFU will once be nearing its 1.0 release could have been considered just a dream into the distant future. Now it seems real and approaching. Perhaps in time, we will see other unlikely ideas implemented as well. And enjoy.

UPDATE: just thought I link in this other thread about more provinces.

User avatar
Posts: 370
Joined: Wed Jul 19, 2017 7:54 pm

Re: Dreaming: overhauled procedural generation and other Tamriel provinces

Post by jayhova » Tue Apr 30, 2019 11:16 pm

This was exactly the idea behind Tamriel rebuilt. That has been going on since before Morrowind came out. Still that world is tiny. The ability to procedurally generate intervening space between sculpted elements. Along with procedural generation based on human propagation, predation and construction. I believe this is what is needed.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. 0.7.120

Post Reply