The parameters I have in mind so far are as follows:
- In-universe and not immersion-breaking
- Hinting at and suggesting helps and solutions in the Daggerfall universe most new players wouldn't guess
- Contains information most players would want to know on their first run through Daggerfall but don't want to spoil themselves with an in-depth wiki search for
Before proceeding, I should mention that so far there is no mechanism to actually implement this. No one has volunteered to create the mod or give the book at chargen, so this is still up in the air. Until then, this will stay in Mods General instead of Creator's Corner.
Here are some quick examples I wrote up, not necessarily intended as a look at a final product:
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CREATURE RESISTANCE
Unique to the Iliac Bay are various beings resistant to certain types of metal. One well-known example is the imp, which suffers no harm from iron weaponry. The wary traveler will wield steel or a more precious metal for such an encounter or resort to hand-to-hand combat.
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CONTAGION
In spite of the long-standing civilizations in both High Rock and Hammerfell, most of the wilderness is entirely untamed, leaving room for all manner of infectious diseases. Rodents and the undead are well-known culprits of the spread of illness, though no scholar has yet taken an exhaustive inventory of the causes thereof. Temples earn a great deal of profit by curing the diseased persons brought to them during seasonal outbreaks.
Experience speaks to the dangers of prolonged contact with werewolves and vampires. Hunters of each of these species have reported suffering hallucinations during rest, evidence of an infection received during combat with them. The onset of lycanthropy or vampirism can be prevented within three days of the initial contamination.
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If other users believe this is a worthy idea, feel free to add ideas about what you think would be meaningful additions to a beginner's guide to Daggerfall.