1st Person Horse idea
Posted: Sun Dec 02, 2018 5:19 am
Hello everyone,
I was wondering if there would be an interest in a 1st-person horse mod, where the horse sprite moves as your camera moves? Actually, this has been been a dream of mine for several years I haven't had time to look in the codebase due to school and time constraints, but I'd like to share the idea because I plan to make it a pet project eventually.
I made a quick demo to illustrate my point:
* Click and drag to move the "camera"
https://the-gale.com/static/HorseDemo/
The demo is crude (I got fed up with the css and trying to define the point of rotation ) so it would really function like:
* Camera y axis movement translates the sprite up and down (90 degrees looking up>sprite is not visible. 90 degrees down>shows the saddle & a no-body player---maybe add some gloves and reins like the weapons xD)
* Camera x axis movement, only when standing still, will rotate the sprite (so looking behind will show the horse's hindquarters)
* Upon moving, if the sprite is rotated the sprite transitions back to center (i know realistically you'd have to walk a circle but... maybe later...)
It would need heavy artistic design and programming. I'm afraid that due to the hard-coding of the horse graphics, it would require some weird hacking. I'd like to find out the logistics of implementing before starting.
I was wondering if there would be an interest in a 1st-person horse mod, where the horse sprite moves as your camera moves? Actually, this has been been a dream of mine for several years I haven't had time to look in the codebase due to school and time constraints, but I'd like to share the idea because I plan to make it a pet project eventually.
I made a quick demo to illustrate my point:
* Click and drag to move the "camera"
https://the-gale.com/static/HorseDemo/
The demo is crude (I got fed up with the css and trying to define the point of rotation ) so it would really function like:
* Camera y axis movement translates the sprite up and down (90 degrees looking up>sprite is not visible. 90 degrees down>shows the saddle & a no-body player---maybe add some gloves and reins like the weapons xD)
* Camera x axis movement, only when standing still, will rotate the sprite (so looking behind will show the horse's hindquarters)
* Upon moving, if the sprite is rotated the sprite transitions back to center (i know realistically you'd have to walk a circle but... maybe later...)
It would need heavy artistic design and programming. I'm afraid that due to the hard-coding of the horse graphics, it would require some weird hacking. I'd like to find out the logistics of implementing before starting.