Page 1 of 2

Mod idea: misc skills not able to raise

Posted: Mon Dec 24, 2018 11:35 pm
by Lorex
As the title says, I'd really like to have misc skills not raise at all, that way you could have actual unique characters to play with. What do you think about it?

Re: Mod idea: misc skills not able to raise

Posted: Tue Dec 25, 2018 1:42 am
by Feralwarlord
you could also do skills that can only be raised after receiving training in them

Re: Mod idea: misc skills not able to raise

Posted: Mon Dec 31, 2018 4:34 am
by TheMuffinman1988
I thought about this to, it will be more important to pick the right skills when you create your class, maybe make minor skills have a cap of 75 or something too.

Re: Mod idea: misc skills not able to raise

Posted: Mon Dec 31, 2018 4:50 am
by Narf the Mouse
Hmm... I probably wouldn't install "misc skills can't increase", but I would be more likely to install "misc skills can't get as high". And there's a nice progression:

Primary: 100
Major: 75
Minor: 50
Misc: 25

25 is still enough to get some use out of some skills. If the caps are settable, then the player can take future stuff into account.

Re: Mod idea: misc skills not able to raise

Posted: Tue Jan 08, 2019 5:24 pm
by Lorex
The settable skill caps probably is the best solution in my opinion :)

Re: Mod idea: misc skills not able to raise

Posted: Tue Jan 08, 2019 7:26 pm
by Feralwarlord
hmm now there's an idea; allowing the user in the settings to set the skill cap for each skill category to whatever they want (probably within range from 0-999)

Re: Mod idea: misc skills not able to raise

Posted: Sat Jan 26, 2019 11:32 am
by jayhova
You could give certain skills a decay rate. You could for instance say that if you are not running, jumping, climbing all the time those skills would fade. This could be one of the negative character aspects you pick for your class.

Re: Mod idea: misc skills not able to raise

Posted: Sun Jan 27, 2019 1:49 am
by Narf the Mouse
I may have just started writing this. Sent a PM to Interkarma on where the skill trainings/experience are, because I couldn't find them. :)

Other than that, it's a pretty naive implementation: Loop through the player skills, cap any that are too high.

Re: Mod idea: misc skills not able to raise

Posted: Sun Jan 27, 2019 3:07 am
by Narf the Mouse
Well, it works in testing, and capping skill uses would also cap level gain, so... v0.1 tech demo:

CategoricalSkillCaps.zip
(10.67 KiB) Downloaded 235 times

What it does:

* Caps your primary, major, minor, and misc skills to the caps set in the settings.
* By default, the settings cap primary skills at 100, major skills at 75, minor skills at 50, and misc skills at 25.

Testing: Created a character, edited all skills to 100; caps were applied. Set a random skill to 20,000 uses; character started gaining levels after every 7 hours of rest, but skills did not increase.

Planned:

* Need to know where the skill uses are.
* Need to figure out how to cap skill uses based on skill values, and character level. This will most likely be on a toggle.

Edit: Warnings:

An unintended side-effect of reaching the cap may be that you level faster, due to not taking as many skill uses to raise your "low" skill.

Another possibility is that you'll level repeatedly, as the skill keeps "going up".

So,..Yeah, if you're installing this, just remember this is v0.1 of "I just wrote this today." ;) No guarantees.

Re: Mod idea: misc skills not able to raise

Posted: Sun Jan 27, 2019 4:32 am
by Jay_H
Daaaang, Narf! These minimods of your are real game changers. Any idea what'll happen if one of my skills already exceeds its cap?