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Re: Magicka Regeneration - Ready for testing; definitely not ready for prime-time

Posted: Sat Jan 26, 2019 12:05 pm
by jayhova
I was thinking that rather than base your magicka regeneration off of the amount you have used, base it instead off of your physical condition which would be a average of your health and fatigue. So in the morning you would regenerate much faster than if wounded or tired or both.

Something like {RegRt= X(H+F)/T} where T is Time in seconds, F is Fatigue, H is Health and RegRt is the Regeneration Rate of your Magicka. So lets say for ease of discussion, your health is 50 and your fatigue is also 50 and X was .0001 then you would regen at .1/1 or 1 point every 10 seconds. You could bias this so the gen rate does not climb in proportion to your magicka and a really powerful mage might take all day to regen their magic where a low level might totally regen in 3 hours.

Re: Magicka Regeneration - Ready for testing; definitely not ready for prime-time

Posted: Sun Jan 27, 2019 1:09 am
by Narf the Mouse
jayhova wrote: Sat Jan 26, 2019 12:05 pm I was thinking that rather than base your magicka regeneration off of the amount you have used, base it instead off of your physical condition which would be a average of your health and fatigue. So in the morning you would regenerate much faster than if wounded or tired or both.

Something like {RegRt= X(H+F)/T} where T is Time in seconds, F is Fatigue, H is Health and RegRt is the Regeneration Rate of your Magicka. So lets say for ease of discussion, your health is 50 and your fatigue is also 50 and X was .0001 then you would regen at .1/1 or 1 point every 10 seconds. You could bias this so the gen rate does not climb in proportion to your magicka and a really powerful mage might take all day to regen their magic where a low level might totally regen in 3 hours.
That's what this was missing - options! I knew it was missing something. :)

I should be able to get to this over the weekend, but also that's not the only thing I want to do. Also I need to do a bit of planning. )

Re: Magicka Regeneration - Ready for testing; definitely not ready for prime-time

Posted: Sun Mar 03, 2019 8:16 pm
by johnwax
@Narf the Mouse - I have always wanted to play an Honest-to-Merlin blast-em mage and this test mod has given me the opportunity - Thank you!

I rolled a lady High Elf with 3XINT magicka and general spell absorption, named (of course) Nimue. Shock is one of your three beginning spells. Its pretty weak, but I made it through Privateer's Hold using Shock as my only offense. I saved a lot and had to reload frequently.

The only worm in the apple is the occasional Daedroth who casts Silence, which meant I needed a backup melee weapon. Chose Long Blade and am having fun. Thanks again!

N.B. Am really looking forward to an official release.

Re: Magicka Regeneration - Ready for testing; definitely not ready for prime-time

Posted: Sun Mar 03, 2019 10:15 pm
by Narf the Mouse
johnwax wrote: Sun Mar 03, 2019 8:16 pm @Narf the Mouse - I have always wanted to play an Honest-to-Merlin blast-em mage and this test mod has given me the opportunity - Thank you!

I rolled a lady High Elf with 3XINT magicka and general spell absorption, named (of course) Nimue. Shock is one of your three beginning spells. Its pretty weak, but I made it through Privateer's Hold using Shock as my only offense. I saved a lot and had to reload frequently.

The only worm in the apple is the occasional Daedroth who casts Silence, which meant I needed a backup melee weapon. Chose Long Blade and am having fun. Thanks again!

N.B. Am really looking forward to an official release.
Cheers, and thanks! :)

I have an idea of where to take this next, which will basicly be a complete re-write, after which the mod will work exactly the same, only with a lot more flexibility. It's more a matter of actually sitting down and Doing the Thing. :) Since it works well enough right now, there hasn't been much incentive.

Re: Magicka Regeneration - Ready for testing; definitely not ready for prime-time

Posted: Fri Mar 08, 2019 8:57 pm
by johnwax
[/quote]
there hasn't been much incentive.
[/quote]

Don't wait! Do it now! (please) :)

Re: Magicka Regeneration - Ready for testing; definitely not ready for prime-time

Posted: Sat Mar 09, 2019 5:37 am
by jayhova
He meant:
johnwax wrote: Fri Mar 08, 2019 8:57 pm
there hasn't been much incentive.
Don't wait! Do it now! (please) :)

Re: Magicka Regeneration - Ready for testing; definitely not ready for prime-time

Posted: Mon Mar 18, 2019 6:30 pm
by Sandro
Been playing with this mod for some time now and I've taken quite a liking to it. It makes playing a focused spellcaster a lot more feasible.

Re: Magicka Regeneration - Ready for testing; definitely not ready for prime-time

Posted: Thu Jul 25, 2019 7:52 pm
by Firebrand
I really enjoy this mod, thank you :)
Since I like Oblivion/Skyrim Magicka regeneration style, I've set Minimum Magicka Regeneration to 100. This way, It will always regen at the same speed. I just had to nerf down Willpower Multiplier Percent a little, otherwise it will make Magicka Regen too OP.

My observations:
- It will be nice, in the Setting Screen, to display the full Fomula used to calculate Magicka Regen. I know, if I hover the mouse pointer over the settings there are tooltips with the Formula, however on my PC (Win7 64 with 125%DPI font) the tooltip font is so huge that I cannot read it entirely.
- the Willpower Multiplier Percent bar have a very very high max value, which make very difficult to have the sensitivity to set a low value. For example, in the setting I use and that I had described before, I'd like to set Willpower Multiplier Percent to 10, but I jut manage to set it to 9 or 11 :?

Re: Magicka Regeneration - Ready for testing; definitely not ready for prime-time

Posted: Sat Nov 09, 2019 3:24 pm
by Narf the Mouse
Image
Iiiit's aliiiive!

Magicka Regeneration has updated to v0.4. Please see the first post for details. tl;dr - It's basically exactly the same except there's now a Frequency (of magicka regeneration) setting... and all of the other settings are gone. Also updated to 0.10.9. Until I can get some sleep.

Re: Magicka Regeneration - Ready for testing; definitely not ready for prime-time

Posted: Sat Nov 09, 2019 3:46 pm
by Ralzar
Oh wow. Since I'm playing the prefab Mage class that only has 2xInt, this would have been awsome to have from the start. I'm installing this now, since I still can't actually use spells consistently without a LOT of resting.