Predefined classes used as templates
Posted: Sun Jan 06, 2019 4:33 pm
I don't remember if I mentioned this idea before, so in case I didn't:
After you selected some predefined class, DFU could display some message dialog "Review class? Y/N" and if you reply Yes would bring the custom class screen, but with the predefined class definition already filled in.
That way:
- it would raise awareness about classes customization;
- it allows to check what exactly predefined classes are;
- play predefined classes with some adjustments, if you don't like some of the settings;
- that could even become the preferred way to speed up character creation: not start from scratch but from the closest predefined class.
Maybe the class name should be altered (say append a "*" at the end?) if the class is no longer pristine? I'm not sure it's worth the trouble in a single player game, but maybe have something in logs for support debugging?
After you selected some predefined class, DFU could display some message dialog "Review class? Y/N" and if you reply Yes would bring the custom class screen, but with the predefined class definition already filled in.
That way:
- it would raise awareness about classes customization;
- it allows to check what exactly predefined classes are;
- play predefined classes with some adjustments, if you don't like some of the settings;
- that could even become the preferred way to speed up character creation: not start from scratch but from the closest predefined class.
Maybe the class name should be altered (say append a "*" at the end?) if the class is no longer pristine? I'm not sure it's worth the trouble in a single player game, but maybe have something in logs for support debugging?