Archery - updated mechanics

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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King of Worms
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Archery - updated mechanics

Post by King of Worms » Fri Jan 25, 2019 1:01 pm

As it is now, its basically "click once to shoot a arrow" so your bow feels more like a pistol.. click click click

But in more recent games utilizing bows (Tomb raider?) we have seen this can be done in much better way and its quite easy to do so.

You press a LMB and hold it. The bow "charges" and stays charged until you release the LMB and THAN it fires the arrow.

Easy as that, but its a game changer. Feels like shooting a bow and not some strange gun...


Than you have the advanced possibility, to create a "charging" rules:
Like - hold at least 1 sec to get max dmg
hold 3 sec to overcharge and get additional dmg
If you hold less than one sec - not full dmg
If you hold more than 10 sec, you fire anyway

But these advanced sets are just a bonus, the basic stuff will improve the game on its own.

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jayhova
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Re: Archery - updated mechanics

Post by jayhova » Sat Jan 26, 2019 12:56 pm

I like the idea
Remember always 'What would Julian Do?'.
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Jukic
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Re: Archery - updated mechanics

Post by Jukic » Sat Jan 26, 2019 7:10 pm

seconded!

daggerdude
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Re: Archery - updated mechanics

Post by daggerdude » Mon Jan 28, 2019 4:26 am

I would love to see expanded bow mechanics.

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