Well true. 3-5 second is an eternity in archery. Still in most of modern video game u saw some guy walking with a bow banded for 30 to 40 second. wich is almost impossible irl.
The fact here is mostly gameplay vs realism.
For example u cant "bend" the arrow while she flies... witch happen irl. u wont do it in game cause it has no use.
for In Game in daggerfall. Endurance would be better for the "holding" pose time. Since it relies to stamina. Strenght to reduce the time to band the bow. (that's what i pointed earlier)jayhova wrote: ↑Wed Jun 05, 2019 12:06 am The English longbow is quite difficult to draw. Boys stating at the age of seven were required to practice 2 hours a day. This adapted them to the particular muscles necessary to fire quickly and accurately. However, the strength to bend the bow is less than the strength to hold the bow in the drawn position. Again, the release is simply a matter of relaxing the hand holding the string. The string is not moving and the arm holding it is not struggling to position it. I didn't say that there should not be a penalty for aiming for a long time. What i said is that there should be a short but significant time before that starts to happen somewhere between 3-5 seconds, perhaps depending on your strength, seems about right. The accuracy penalty should not be as bad as when you are still struggling to draw the bow back.
as an example in my initial post with 100 attribute in END STR and AGI (the example is for auto realease but i get that's nonsense actually since u wouldnt realease after holding that much)
u have at maximum holding a 6 second (based on str + end)
And a damage variation of : + 160 % and 25% less chance to hit . (based on agility)
the perfect shoot is between 1.4 second and 5.6 second (based on STR and END)
The damage reach a maximum amount of 200% + added some chance to crit.
The same maximum holding calc with a 0 attribute in END STRENGH AND AGI gives this result.
With 0 attribute... witch almost mean u are totally impotent.
2.2 second maximum holding.
damage 60% and 50% less chance to aim.
And the perfect shoot is between
1.6 and 1.8 second
and 100% damage + some added chance to crit.
Doesnt seems so unacurate even with ur considerations. Agility stay the main charcteristic in damage terms. And str is only a "fast" shooting helper. still Endurance is the aim time helper.
edit : note the damage also reflect the good aim (if u hit some1 in head or heart...will surely do more damage than in the arm)
edit 2 : just figured that my initial post should consider a 0.002 str not 0.02