AutoSave / Quicksave improvements

Talk about the mods you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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pango
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AutoSave / Quicksave improvements

Post by pango »

I'm sure many people have already thought about possible quicksave improvements, but I don't think ideas have been gathered anywhere, so...

New options:
  • number of quicksave slots (1..5, used in round-robin way);
  • automatic quicksaves on/off
    • time since last (quick)save (minutes)
    • defer when enemies nearby on/off
  • forced quicksave of newly created characters on/off (so people don't have to get thru character creation again just because they forgot or didn't know about saving procedure)
Last edited by pango on Wed Jun 05, 2019 9:06 pm, edited 2 times in total.
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Jukic
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Re: Quicksave improvements

Post by Jukic »

roundrobin, automatic quicksaves ... WOW, nice.

Narf the Mouse
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Re: Quicksave improvements

Post by Narf the Mouse »

That also sounds good to me. :)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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jayhova
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Re: Quicksave improvements

Post by jayhova »

I'm Jay Hova and I approve this message.
Remember always 'What would Julian Do?'.

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