AutoSave / Quicksave improvements

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
Post Reply
User avatar
Posts: 1329
Joined: Wed Jul 18, 2018 6:14 pm
Location: France

AutoSave / Quicksave improvements

Post by pango » Sat Jan 26, 2019 11:35 am

I'm sure many people have already thought about possible quicksave improvements, but I don't think ideas have been gathered anywhere, so...

New options:
  • number of quicksave slots (1..5, used in round-robin way);
  • automatic quicksaves on/off
    • time since last (quick)save (minutes)
    • defer when enemies nearby on/off
  • forced quicksave of newly created characters on/off (so people don't have to get thru character creation again just because they forgot or didn't know about saving procedure)
Last edited by pango on Wed Jun 05, 2019 9:06 pm, edited 2 times in total.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
Posts: 68
Joined: Sun May 13, 2018 5:51 pm

Re: Quicksave improvements

Post by Jukic » Sat Jan 26, 2019 7:12 pm

roundrobin, automatic quicksaves ... WOW, nice.

Narf the Mouse
Posts: 757
Joined: Mon Nov 30, 2015 6:32 pm

Re: Quicksave improvements

Post by Narf the Mouse » Sun Jan 27, 2019 1:04 am

That also sounds good to me. :)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

User avatar
Posts: 576
Joined: Wed Jul 19, 2017 7:54 pm

Re: Quicksave improvements

Post by jayhova » Mon Jan 28, 2019 9:35 pm

I'm Jay Hova and I approve this message.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. PreAlpha 0.8.6

Post Reply