So thinking about this suggestion for my Magicka Regeneration mod, one of the thoughts I had immediately, was that the idea would be easier if mods themselves could have mods? submods? Anyway, a selectable list of submodules that people could turn off and on.
https://forums.dfworkshop.net/viewtopic ... =10#p20371
This would allow more extensive options than just a slider, and also extensible options. Submodules themselves could have settings, and your main mod list wouldn't be massively long.
OTOH, it sounds more complicated even now, and entails the problematic possibility of "hidden mods".
Submods? (Selectable mod components)
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Submods? (Selectable mod components)
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.
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Re: Submods? (Selectable mod components)
Maybe if you purposely created hooks in your mod or a way to configure your mod, other mods could could change things. Documenting how your do these mods would be the key to making this work.
Remember always 'What would Julian Do?'.