Submods? (Selectable mod components)
Posted: Sun Jan 27, 2019 1:13 am
So thinking about this suggestion for my Magicka Regeneration mod, one of the thoughts I had immediately, was that the idea would be easier if mods themselves could have mods? submods? Anyway, a selectable list of submodules that people could turn off and on.
https://forums.dfworkshop.net/viewtopic ... =10#p20371
This would allow more extensive options than just a slider, and also extensible options. Submodules themselves could have settings, and your main mod list wouldn't be massively long.
OTOH, it sounds more complicated even now, and entails the problematic possibility of "hidden mods".
https://forums.dfworkshop.net/viewtopic ... =10#p20371
This would allow more extensive options than just a slider, and also extensible options. Submodules themselves could have settings, and your main mod list wouldn't be massively long.
OTOH, it sounds more complicated even now, and entails the problematic possibility of "hidden mods".