Blocking/Parry mechanics?
Posted: Mon Jan 28, 2019 4:38 am
One thing i hated about daggerfall is the generic clanking sound when you swing a weapon at a humanoid. my idea on how daggerfall combat could be jazzed up.
1.) Arena's manual had a parry mechanic apparently if you swung at the same time your attack negated each other. this is how parries are done IRL, moving a weapon to intercept proactively. I dont know if this was ever possible in arena or was just in the manual, but i'd like to be able to intercept an attack with a sword swing. A succesfull parry dice roll (attack greater than opponent skill and damage) would freeze the opponent allowing for a free attack. A failled parry dice roll would freeze the player like in battle spire considerably allowing for a free hit.
2.) Morrowind had shield blocking and a skill for it. i'd love to have a shield pop up randomly to intercept a blow. good hexen sprites for that that could theoretically be coded int.
3.) oblivion had a block button. there were some things i liked about this system so i'd like an option to block with a weapon or shield when its more intuitive to do so, such as fighting a much stronger opponent or an animal where attacks are harder to read or something, would block the % that block skill is.
4.) quick kick. kicks like a normal attack but only pushes an enemy away with a chance to stun on critical strike, does no damage.
I would love to work up sprites like i do for doom to smooth out weapon swings and make block and parry animations, but as i understand it daggerfall does not have a animation keyframe type system where you can simply call an image and give it a time on screen and coordinates and individually direct each frame .
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1.) Arena's manual had a parry mechanic apparently if you swung at the same time your attack negated each other. this is how parries are done IRL, moving a weapon to intercept proactively. I dont know if this was ever possible in arena or was just in the manual, but i'd like to be able to intercept an attack with a sword swing. A succesfull parry dice roll (attack greater than opponent skill and damage) would freeze the opponent allowing for a free attack. A failled parry dice roll would freeze the player like in battle spire considerably allowing for a free hit.
2.) Morrowind had shield blocking and a skill for it. i'd love to have a shield pop up randomly to intercept a blow. good hexen sprites for that that could theoretically be coded int.
3.) oblivion had a block button. there were some things i liked about this system so i'd like an option to block with a weapon or shield when its more intuitive to do so, such as fighting a much stronger opponent or an animal where attacks are harder to read or something, would block the % that block skill is.
4.) quick kick. kicks like a normal attack but only pushes an enemy away with a chance to stun on critical strike, does no damage.
I would love to work up sprites like i do for doom to smooth out weapon swings and make block and parry animations, but as i understand it daggerfall does not have a animation keyframe type system where you can simply call an image and give it a time on screen and coordinates and individually direct each frame .
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