geometry snaps to

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jayhova
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geometry snaps to

Post by jayhova » Thu Apr 04, 2019 4:38 pm

I have noticed that geometry in DFU is not always very precise. It's likely that when originally created there was little need to make it so. The problem is little things like the tops of light fixtures poking through floors and walls that don't touch ceilings, buildings floating just above the ground. This is visually disruptive to verisimilitude. Is there a way to get walls and fixtures to snap to ceilings and buildings to snap to the ground. I've seen the same thing with quest spawns stuck into the floor. I know that this is a problem with the original game data not being precise but is there a reasonably easy fix it?
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. Alpha 0.10.7

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