Banshee's UI Ideas for Modern Resolutions (WIP)
Posted: Thu Apr 25, 2019 1:18 pm
This is a mockup of a modernized Daggerfall UI I've been working on in photoshop. The order of things is generally the same, but many changes have been made for usability and aesthetics. (Sorry for the Dark Souls portrait, it's a good placeholder.)
1. The inventory is windowed so as to not fully obstruct the game world and HUD. This mostly means you can see HUD stuff while in your inventory, so the decision to use a potion can now come while browsing your inventory. This will also allow hovering the cursor over buff/debuff icons the way you can in the Esc screen.
2. Inventory and stats screens are combined into one screen. This allows the following:
-one hotkey for both, no toggling.
-no need to put encumbrance above the inventory slots anymore.
-you can see attributes change after equipping/removing magic items.
-remove the "Inventory" button from the character sheet.
3. The graphics are new, allowing the following changes:
-"Fatigue" corrected to "Stamina".
-Magicka points shown.
-Advantages and Disadvantages are separate selections instead of being shoehorned into the biography.
-"History" renamed to "Biography" because "History" can be misconstrued as an event log.
-"Logbook" and "Spellbook" buttons removed from the character sheet because they have their own hotkey.
-Category buttons removed in favor of list that is directly above corresponding slots.
-Number of inventory categories doubled to find things easier.
--magic items are no longer given their own category, but are filtered to the top.
--Gold is reified in its own "Gold" category. The gold counter from the charsheet and the gold button from the inventory are thus removed.
--Ground and cart are categories on the rightmost slots. The wagon button is thus removed.
-The "info/remove/equip/use" buttons are removed. Instead, left clicking moves items left, right clicking moves items right, and middle click uses items. Hovering over items shows their attributes.
-The UI can be easily "themed" by replacing a single background texture. So far I have wood, stone, and pattern themes.
1. The inventory is windowed so as to not fully obstruct the game world and HUD. This mostly means you can see HUD stuff while in your inventory, so the decision to use a potion can now come while browsing your inventory. This will also allow hovering the cursor over buff/debuff icons the way you can in the Esc screen.
2. Inventory and stats screens are combined into one screen. This allows the following:
-one hotkey for both, no toggling.
-no need to put encumbrance above the inventory slots anymore.
-you can see attributes change after equipping/removing magic items.
-remove the "Inventory" button from the character sheet.
3. The graphics are new, allowing the following changes:
-"Fatigue" corrected to "Stamina".
-Magicka points shown.
-Advantages and Disadvantages are separate selections instead of being shoehorned into the biography.
-"History" renamed to "Biography" because "History" can be misconstrued as an event log.
-"Logbook" and "Spellbook" buttons removed from the character sheet because they have their own hotkey.
-Category buttons removed in favor of list that is directly above corresponding slots.
-Number of inventory categories doubled to find things easier.
--magic items are no longer given their own category, but are filtered to the top.
--Gold is reified in its own "Gold" category. The gold counter from the charsheet and the gold button from the inventory are thus removed.
--Ground and cart are categories on the rightmost slots. The wagon button is thus removed.
-The "info/remove/equip/use" buttons are removed. Instead, left clicking moves items left, right clicking moves items right, and middle click uses items. Hovering over items shows their attributes.
-The UI can be easily "themed" by replacing a single background texture. So far I have wood, stone, and pattern themes.