Realtime fast-forward resting/loitering

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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King of Worms
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Realtime fast-forward resting/loitering

Post by King of Worms » Mon Apr 29, 2019 11:13 am

Tedious resting mod 😂

It would be nice to actually see what is happening while you are resting
We already have a command to speed up the time, and to me it works quite reliably.
Look at how oblivion does it

So it might be possible to simulate the world while your hp etc is recharging?
Lets see the sun travel the sky, moons float around, darkness turn morning..
Etc..


I think this video is the example of nice universal solution:
Indoors, outdoors, resting, loitering
Just detach the camera and let the time acceleration do its thing.
Any problematic part in this?



Idea is have the resting camera points.

Every DFU Province = one camera point to switch to while resting
Resting inside = no camera switch, keep it the way it was OR do the same switch as outside
So this way, only if you rest outside, you get the camera showing the time progress.
And I would use the same exact thing for loitering as well Id say...

Optionaly - No camera sequences in dungeons and buildings - solves many issues and at the same time feels realistic.
You have no idea what is happening outside when you at privateers hold for example.
For dungs, more advanced stuff would be seeing a fireplace during your sleep tho!

Just giving some options/ideas around
Last edited by King of Worms on Mon Mar 16, 2020 11:47 am, edited 7 times in total.

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Interkarma
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Re: Realtime fast-forward resting/loitering

Post by Interkarma » Mon Apr 29, 2019 9:04 pm

Sounds fun. :)

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jayhova
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Re: Realtime fast-forward resting/loitering

Post by jayhova » Tue Apr 30, 2019 11:28 pm

Call it tedious resting. Make sure you can't disable it.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. Alpha 0.10.7

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King of Worms
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Re: Realtime fast-forward resting/loitering

Post by King of Worms » Wed May 01, 2019 9:34 am

Well, thats the name Ive proposed :D
And its fast forward... id like it to be comparably fast as standard resting, so there would be no need to disable it, other than low end PC struggling to simulate the world - which I doubt will be the case, as I can run the time so fast on my old pc the sun just orbits in few moments.

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Hazelnut
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Re: Realtime fast-forward resting/loitering

Post by Hazelnut » Mon May 27, 2019 5:40 pm

Loitering would work, but resting often teleports you to a bed which would not really be compatible. Also staring at walls doesn't seem too interesting. :)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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pango
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Re: Realtime fast-forward resting/loitering

Post by pango » Mon May 27, 2019 6:58 pm

It's also typical to close your eyes to sleep (unless you suffer from nocturnal lagophthalmos), so if the game stays in first person view (which I assume), I don't think it would actually improve RP experience...
Maybe if you're a vampire ? :?
When a measure becomes a target, it ceases to be a good measure.
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King of Worms
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Re: Realtime fast-forward resting/loitering

Post by King of Worms » Mon May 27, 2019 9:46 pm

pango wrote:
Mon May 27, 2019 6:58 pm
It's also typical to close your eyes to sleep (unless you suffer from nocturnal lagophthalmos), so if the game stays in first person view (which I assume), I don't think it would actually improve RP experience...
Maybe if you're a vampire ? :?
Well... so lets detach the camera and put it 50 or 100 metres up when outside?
Inside, its complicated, I agree :X It would require a load to the outside, and thats not good.

So keep it only for exteriors.

It would be really nice. To see the sun moving etc...

As hazelnut said, maybe just for loitering... would make a sense.

meritamas
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Re: Realtime fast-forward resting/loitering

Post by meritamas » Sat Jun 01, 2019 7:46 am

I think this is basically a good idea.
For loitering, there seems to be a consensus.

For resting, simulating the outside world - without displaying it to the player - would be a good addition because of problems like determining if you got caught when resting where you were not supposed to.
Interest in expanding and improving the Magic system, Capitalism and an Unleveled World.

Planning to return to Roads too in the coming months.

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Re: Realtime fast-forward resting/loitering

Post by King of Worms » Fri Nov 29, 2019 2:27 pm

I think this is the universal solution guys. Indoors, outdoors, resting, loitering

Just detach the camera and let the time acceleration do its thing. Any problematic part in this?


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Ralzar
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Re: Realtime fast-forward resting/loitering

Post by Ralzar » Fri Nov 29, 2019 2:47 pm

Suggestion:


Loitering: Change the black background for your FPS view and speed up time.

Resting: Switch to just showing the currently loaded sky (and weather?) and then speed up time.

I know the resting version is a bit boring, but it would at least be realtively easy to implement compared to moving the camera somewhere else etc.
My released mods

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