Realtime fast-forward resting/loitering
Posted: Mon Apr 29, 2019 11:13 am
Tedious resting mod
It would be nice to actually see what is happening while you are resting
We already have a command to speed up the time, and to me it works quite reliably.
Look at how oblivion does it
So it might be possible to simulate the world while your hp etc is recharging?
Lets see the sun travel the sky, moons float around, darkness turn morning..
Etc..
I think this video is the example of nice universal solution:
Indoors, outdoors, resting, loitering
Just detach the camera and let the time acceleration do its thing.
Any problematic part in this?
Idea is have the resting camera points.
Every DFU Province = one camera point to switch to while resting
Resting inside = no camera switch, keep it the way it was OR do the same switch as outside
So this way, only if you rest outside, you get the camera showing the time progress.
And I would use the same exact thing for loitering as well Id say...
Optionaly - No camera sequences in dungeons and buildings - solves many issues and at the same time feels realistic.
You have no idea what is happening outside when you at privateers hold for example.
For dungs, more advanced stuff would be seeing a fireplace during your sleep tho!
Just giving some options/ideas around
It would be nice to actually see what is happening while you are resting
We already have a command to speed up the time, and to me it works quite reliably.
Look at how oblivion does it
So it might be possible to simulate the world while your hp etc is recharging?
Lets see the sun travel the sky, moons float around, darkness turn morning..
Etc..
I think this video is the example of nice universal solution:
Indoors, outdoors, resting, loitering
Just detach the camera and let the time acceleration do its thing.
Any problematic part in this?
Idea is have the resting camera points.
Every DFU Province = one camera point to switch to while resting
Resting inside = no camera switch, keep it the way it was OR do the same switch as outside
So this way, only if you rest outside, you get the camera showing the time progress.
And I would use the same exact thing for loitering as well Id say...
Optionaly - No camera sequences in dungeons and buildings - solves many issues and at the same time feels realistic.
You have no idea what is happening outside when you at privateers hold for example.
For dungs, more advanced stuff would be seeing a fireplace during your sleep tho!
Just giving some options/ideas around