Simple Particle Effects for Spells

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Adrinus
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Joined: Mon Oct 01, 2018 2:28 am

Simple Particle Effects for Spells

Post by Adrinus » Sat May 11, 2019 5:48 am

I'd like to see a way to bind some simple particles (2D) to spells. The most important one is AoE spells: to show where the range reaches. It'd also be nice if there was a quick particle sweep over the affected creatures to show that they failed to resist the spell.

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