Mods by difficulty, for future devs

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
User avatar
King of Worms
Posts: 2542
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Mods by difficulty, for future devs

Post by King of Worms » Tue Jul 23, 2019 4:44 pm

Paperdoll upscale shader
viewtopic.php?f=12&t=2318

Difficulty - 7/10

User avatar
Jay_H
Posts: 2966
Joined: Tue Aug 25, 2015 1:54 am

Re: Mods by difficulty, for future devs

Post by Jay_H » Tue Jul 23, 2019 8:16 pm

Added it, thanks KOW.

User avatar
jayhova
Posts: 654
Joined: Wed Jul 19, 2017 7:54 pm
Contact:

Re: Mods by difficulty, for future devs

Post by jayhova » Sun Sep 29, 2019 7:20 pm

I'm thinking multiplayer Daggerfall would be a hard 10.

Thinking about cheating, I was thinking that when you generated a character in the game in a legitimate way you get a validation code (like a checksum) that gets installed in your save game. Each time you play, the game looks for that code and makes sure it matches. Only then will the game update your character with a new save code.
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. Alpha 0.10.7

User avatar
Jay_H
Posts: 2966
Joined: Tue Aug 25, 2015 1:54 am

Re: Mods by difficulty, for future devs

Post by Jay_H » Mon Sep 30, 2019 2:16 pm

I've added it. I'm concerned that some of the list contents may be out of date (like someone already started on them) so if anyone notices that, let me know.

DeltaOfPie
Posts: 24
Joined: Fri Aug 23, 2019 9:44 pm

Re: Mods by difficulty, for future devs

Post by DeltaOfPie » Sat Oct 19, 2019 2:52 pm

Is there any "mob programming" going on, when implementing mods?
I would find it quite interesting, if there would be a remote/virtual machine set up, so you develop right away, or collaborate with multiple devs.

User avatar
Jay_H
Posts: 2966
Joined: Tue Aug 25, 2015 1:54 am

Re: Mods by difficulty, for future devs

Post by Jay_H » Sat Oct 19, 2019 4:22 pm

No, we have no systems for collaboration so far. There's been some good discussion on the importance of it, but so far every dev is working alone.

User avatar
King of Worms
Posts: 2542
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Mods by difficulty, for future devs

Post by King of Worms » Mon Oct 28, 2019 11:01 pm

I think the paperdoll upscale shader can be removed from the list pls. Ive came to this conclusion after some debates.. also, the new HD paperdoll is in works and full replacement gives us more options than upscaling the whole paperdoll window.

Post Reply