Paperdoll upscale shader
viewtopic.php?f=12&t=2318
Difficulty - 7/10
Mods by difficulty, for future devs
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Mods by difficulty, for future devs
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Jay_H
- Posts: 4070
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Mods by difficulty, for future devs
Added it, thanks KOW.
- jayhova
- Posts: 924
- Joined: Wed Jul 19, 2017 7:54 pm
- Contact:
Re: Mods by difficulty, for future devs
I'm thinking multiplayer Daggerfall would be a hard 10.
Thinking about cheating, I was thinking that when you generated a character in the game in a legitimate way you get a validation code (like a checksum) that gets installed in your save game. Each time you play, the game looks for that code and makes sure it matches. Only then will the game update your character with a new save code.
Thinking about cheating, I was thinking that when you generated a character in the game in a legitimate way you get a validation code (like a checksum) that gets installed in your save game. Each time you play, the game looks for that code and makes sure it matches. Only then will the game update your character with a new save code.
Remember always 'What would Julian Do?'.
- Jay_H
- Posts: 4070
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Mods by difficulty, for future devs
I've added it. I'm concerned that some of the list contents may be out of date (like someone already started on them) so if anyone notices that, let me know.
Re: Mods by difficulty, for future devs
Is there any "mob programming" going on, when implementing mods?
I would find it quite interesting, if there would be a remote/virtual machine set up, so you develop right away, or collaborate with multiple devs.
I would find it quite interesting, if there would be a remote/virtual machine set up, so you develop right away, or collaborate with multiple devs.
- Jay_H
- Posts: 4070
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Mods by difficulty, for future devs
No, we have no systems for collaboration so far. There's been some good discussion on the importance of it, but so far every dev is working alone.
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Mods by difficulty, for future devs
I think the paperdoll upscale shader can be removed from the list pls. Ive came to this conclusion after some debates.. also, the new HD paperdoll is in works and full replacement gives us more options than upscaling the whole paperdoll window.
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz