Mods by difficulty, for future devs
Posted: Sat May 18, 2019 6:24 pm
EDIT: I unstickied this topic. People largely work based on their own preferences in any case, and I started to wonder if this wasn't a sort of preferential treatment to put these on top. Feel free to use the topic normally for reference
We had a discussion on Discord about how there might be devs who want to help DFU but, finding it nearly complete, then think there's nothing left to be done. There came the suggestion that we could order mods by a difficulty hierarchy, or at least presumed difficulty, which show what the community would find extremely valuable. The difficulty would be on a scale of 1 to 10, like so:
Splash screen 1
Real-time blocking action |3lessed is working on an iteration 2
Teleport Multiple Anchors Mod 2
Particle effects for spells 3
Ambient text strings: 4
Birds in Daggerfall Finished by mod creator
Realtime Fast-forward resting/loitering 4
Updated Archery (Hazelnut is working on an iteration)
Control over MOB prefabs 6
Flying pegasus MOD 6
New MOB types 6
Ability to write notes on dungeon walls 7
Paperdoll upscale shader 7
Player sprite casts shadows 7
Populate the underwater areas with unused water sprites 7
Updated banking and loans system 7
Roads of Daggerfall 8
Doom-like dungeon block editor 10
Multiplayer DFU 10
Unleveled world 10
Large lists, not yet given a difficulty rating:
Baler's list
We can link to appropriate topics to further detail them. This topic could work as a guide to quickly show a few things that future devs can sink their teeth into without wading through the real ocean of thoughts we've generated so far. Does this idea sound agreeable?
We had a discussion on Discord about how there might be devs who want to help DFU but, finding it nearly complete, then think there's nothing left to be done. There came the suggestion that we could order mods by a difficulty hierarchy, or at least presumed difficulty, which show what the community would find extremely valuable. The difficulty would be on a scale of 1 to 10, like so:
Splash screen 1
Teleport Multiple Anchors Mod 2
Particle effects for spells 3
Ambient text strings: 4
Realtime Fast-forward resting/loitering 4
Control over MOB prefabs 6
Flying pegasus MOD 6
New MOB types 6
Ability to write notes on dungeon walls 7
Paperdoll upscale shader 7
Player sprite casts shadows 7
Populate the underwater areas with unused water sprites 7
Updated banking and loans system 7
Roads of Daggerfall 8
Doom-like dungeon block editor 10
Multiplayer DFU 10
Unleveled world 10
Large lists, not yet given a difficulty rating:
Baler's list
We can link to appropriate topics to further detail them. This topic could work as a guide to quickly show a few things that future devs can sink their teeth into without wading through the real ocean of thoughts we've generated so far. Does this idea sound agreeable?